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#1 |
Fleet Admiral
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What mods are you playing? In stock there is no thermal layer modelled, but if you are using SH3Commander the Sensors.dat gts randomised each time you reload SHIII to simulate a layer at a random strength and depth.
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#2 |
Planesman
![]() Join Date: Feb 2007
Posts: 195
Downloads: 51
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I see in SH3Cmdr 2.7 Help where water density is adjustable, but in the program interface (SH3 Options) it only refers to clarity in the visual sense. Opaque to Transparent for the graphical display. Is this also affecting Sensors ? The muddier I set the water the greater the opportunity for temp gradients ?
Reverie |
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#3 |
Fleet Admiral
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You don't set anything. SH3Commander sets both the depth of the layer and the percentage of 'opacity' to the sensors randomly on it's own each time you start up. The settings are universal anywhere you are in the world and do not vary until you restart the game with SH3Commander.
You can't control it without making a permanent setting in a config file which IMHO is a little too predictable. Even the SH3Commander thermal layer is rather unrealistic as in the Atlantic the themal layers are much deeper than in the Pacific and in most places far deeper than most of the WWII subs were capable of diving. |
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#4 |
Planesman
![]() Join Date: Feb 2007
Posts: 195
Downloads: 51
Uploads: 0
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Thank you, TarJak, for clearing (sic) that up. Couldn't resist making a funny, what with water densities etal. And you are so right about the need for randomisation. Still it would be nice if the layers were regional rather than global, but for simulating protection I'm just thrilled to find one now and then.
I do experience currents in places, usually during storms. Don't know if it's modeled on water flow or winds. Reverie |
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#5 |
Fleet Admiral
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It would be nice, however historically thermal layers did not play as significant part in the Atlantic war as they did in the Pacific where the layer is shallower and easier to find, so the Ubi devs didn't put any effort into modelling them.
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