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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2004
Location: San Francisco, California
Posts: 1,633
Downloads: 1
Uploads: 0
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I use map updates, but keep the map pretty far zoomed out. I also use a mod that makes the tales disappear.
To me, this gives the illusions of other uboats out there looking for targets. The only thing I have found that really gives you realistic tonnage is to no overuse/abuse the hydrophones. Doing this, I find on 33% of my patrols I will find no targets, and this really makes it realistic for me.
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U.Kdt.Hdb B. I. 28) This possibility of using the hydrophone to help in detecting surface ships should, however, be restricted to those cases where the submarine is unavoidably compelled to stay below the surface. http://www.hackworth.com/ |
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#2 |
Eternal Patrol
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I use the 'Assisted Plotting Mod'. Map Contact Updates on; you get sonar lines, but no map pictures while using the periscope or UZO. Once you ID the ship it shows up on the attack map, but no others do. It's as close to perfect as it can get...at least for me.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
Posts: 1,062
Downloads: 34
Uploads: 0
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I always play 100% without updates, and there are still contact updates, but they are few. Makes it feel more realistic.
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#4 |
Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
Posts: 198
Downloads: 0
Uploads: 0
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I use automatic map updates (that and external camera are the only "non-realistic" options I use), but I am considering diabling the map updates for my next patrol to see what it is like.
I imagine it will make things much more difficult: possibly more exciting...or maybe just frustrating. :hmm: We'll see how it goes. To siber: IIRC, Automatic Map Updates is worth a hefty amount of "realism percent". You shouldn't be at 100% with it active...maybe you have a mod that is changing this?
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#5 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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I play without the auto map updates too. In most cases it is more realistic and requires more thinking from the player to keep good awareness of the situation.
The only thing I that really annoys me is that the sonar contacts are off too. Once I THOUGHT I got chased by a destroyer and there where actually THREE of them -.- The sonar guy just couldn't really give me a hint in which directions they were, mostly just one of them at once. I COULD place myself at the hydrophone all the time to get around this, but then I would not see whether the DC's shake the boat or not. And besides I am the CAPTAIN and not the SONAR GUY ![]() So is it possible to leave just the sonar contacts on the map on and visible contacts not ? The whole plotting-by-sighting thing is cool. *wave* |
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#6 |
Ace of the Deep
![]() Join Date: Nov 2006
Location: Toulouse France
Posts: 1,140
Downloads: 51
Uploads: 0
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All is drawn by hand on the map, don't even have a GPS positioning of my sub...
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![]() NYGM 3.4A / Living SH3 V5.1 + SH3 Commander |
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#7 | |
Eternal Patrol
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“Never do anything you can't take back.” —Rocky Russo |
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#8 | |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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