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Old 06-09-07, 11:48 AM   #13
Mush Martin
Eternal Patrol
 
Join Date: Dec 2006
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Trick Photography honestly!

this pic was taken during high speed maneuver stability testing
as I was reworking the physics model, the ship was rocking
back and forth badly and and I was taking a series of pics to
show the roll 50 to 50 but while taking those pics I got this
one and felt it was a very flashy angle so I kept it in truth
I guess you could say it was an accident of engineering.

I am happy to report that those instabilities led to an
improved physical model for uber 2.whatever were at now and the version
currently under development enjoys much improved highspeed
stability model as a result.

I just liked the picture.

now as my regulars will be aware I have been a little under active
on subsim for the last almost two months now. however although
I am seeming a little more absent these days work is progressing.
I have also finally heard back from privateer and his contributions
to uber final should be forthcoming sometime after summer solstice.

I am looking forward both to seeing those final essential touches and
am in a few spare hours here and there still putting what touches left
I can do. however the none linear surface combat single mission has
been giving greif in the sense that I cant get consistent player
experience in the timing and am going to back bench that part for
now. As my intent is to work a lot more on mission building in sh3 and 4
after uber I feel there will be an opportunity to perfect it later and
make it available as an uber mission once it is perfected. in the short
term prior to release I think I will instead work up a fresh linear mission
as it is much easier to control player experience that way.

I felt that the original included mission though suffering the limitations
of linear design held a lot of excitement building in its presentation.
I have played it in testing through three versions over five or six months
and still enjoy the skirmishes.

regards to all
MM
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