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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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![]() Quote:
In order to feature them in a realistic mod we need clear evidence that such things were used effectively throughout most of the war in combat on a routine basis. We also need to know the general attitude of commanders towards these devices - after all, if you're trying to evade depth charges the last thing you want to do is give more clues about where you are, and a noisemaker is a two edged sword in this regard - a cunning sub hunter is going to see it for what it is and use it to gain an advantage. Since the AI in the game won't do that, the addition of a feature that lacks realistic drawbacks needs to be approached with care.
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. Last edited by Beery; 06-07-07 at 10:57 PM. |
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