SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-03-07, 11:31 PM   #1
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Version 0.6 up
JSGME ready (which is good since I think it'll need to come and go a lot).

http://mpgtext.net/subshare/192Battle%20of%20Midway%20beta.rar

A few internal date changes to make it work (one group was not timed right).

Last edited by tater; 06-04-07 at 04:19 PM.
tater is offline   Reply With Quote
Old 06-04-07, 04:03 PM   #2
-Pv-
The Old Man
 
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
Default

You might also want to read other threads on this same subject:
http://www.subsim.com/radioroom/showthread.php?t=116020

-Pv-
-Pv- is offline   Reply With Quote
Old 06-05-07, 09:19 AM   #3
Shyzar
Engineer
 
Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
None of the the files work for me. I get a CTD on the please wait screen. I've tried both 0.5 and 0.6. I checked multiple times, and the only time it worked was when I didn't have it enabled.
__________________
Since ancient times, there has never been a war that did not have a political character. -Máo Zédong

Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz
Shyzar is offline   Reply With Quote
Old 06-05-07, 09:49 AM   #4
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Are you running from a save game in a career, Shyzar? That would CTD this for sure cause it won't match the save state.

My mod would only work for a new career. For you career in progress there is nothing to do. If you went to port (Hawaii), you'd come out for the next patrol after the battle was over.

In the stock game, the forces are set to leave home in january, and the mission is set to start in june. Result? No midway.
tater is offline   Reply With Quote
Old 06-05-07, 11:03 AM   #5
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

BTW, I will up a quick mod later that you can add on top of this. It will change the campaign.cfg to allow this layer in a single mission, and also include a single mission placing your sub right in the path of the Nagumo force. This will allow easy testing of it (or massive sinkings ).

tater
tater is offline   Reply With Quote
Old 06-07-07, 02:56 AM   #6
JALU3
Grey Wolf
 
Join Date: May 2007
Location: 11SMS 98896 10565
Posts: 756
Downloads: 0
Uploads: 0
Default

Although I haven't loaded this mod yet, and I truly hope with this upcoming patch, or the next patch, if there ever is a 1.4 . . . that they will fix the "stock" historical overlays . . . we greatly, as a community, appretiate all the effort you have taken to make our game play that much more enjoyable.
__________________
"The Federation needs men like you, doctor. Men of conscience. Men of principle.
Men who can sleep at night... You're also the reason Section Thirty-one exists --
someone has to protect men like you from a universe that doesn't share your
sense of right and wrong."
-Sloan, Section Thirty-One
JALU3 is offline   Reply With Quote
Old 06-07-07, 09:59 AM   #7
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

I'd be surprised if the patch (any patch) touches them at all, frankly. They have som many real problems to fix, and the missions... well in terms of the campaign we have the "SDK" for that, it's the mission editor. Actually, with Mcoca's Automated Editor, we actually have more tools than the devs do.

The only Dev work that would really help the historical missions (IMO) would be to improve the AI. Since they can't fight realistic surface engagements, it makes historical overlay battles pretty unsatisfying.
tater is offline   Reply With Quote
Old 06-07-07, 10:10 PM   #8
JALU3
Grey Wolf
 
Join Date: May 2007
Location: 11SMS 98896 10565
Posts: 756
Downloads: 0
Uploads: 0
Default

Will we need to create a new mod to fix every noticable naval battle . . . and the ones that are completely absent . . . or are there plans to create one massive mod?
__________________
"The Federation needs men like you, doctor. Men of conscience. Men of principle.
Men who can sleep at night... You're also the reason Section Thirty-one exists --
someone has to protect men like you from a universe that doesn't share your
sense of right and wrong."
-Sloan, Section Thirty-One
JALU3 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:58 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.