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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Mar 2007
Posts: 845
Downloads: 11
Uploads: 0
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![]() Sink them all! |
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#2 |
Watch
![]() Join Date: May 2007
Posts: 22
Downloads: 0
Uploads: 0
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That's to bad. It would be kinda cool or not, to lose some. If they die you would have to replace them when you return to port. The game is kinda like a RPG when it comes to crew management. Being able to develop them from recruit all the way to officer. The idea of losing them adds to the realism in my opinion.
LCDR D. C. Limback USS Drum SS-228
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#3 |
Sparky
![]() Join Date: Apr 2007
Location: Bucharest, Romania
Posts: 153
Downloads: 24
Uploads: 0
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I got rammed, once. I had two crewmembers in the aft tube compartments at 1/100 health - icon a shade of dark grey. They started healing as I returned to base.
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________________________ Semper ubi sub ubi ubique. |
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#4 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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No more dead crew after patch V1.2.... :hmm:
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#5 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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It was probably planned to be implamented as a money.... er... renown sink but ended up being tied to the "domino effect" damage model and was changed in the patch.
Thats my guess. |
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