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Old 06-01-07, 07:33 PM   #1
nattydread
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Well cargo load outs arent a new feature. Its alreadyin the code, just not fleshed out for merchants. Leovampire was able to add load outs to merchants, but the work required is substantial. As mentioned before, they did the leg work for warships, but neglected merchants. It is perhaps why warships light up so easy when hit and merchants dont. The materials on board have a substantial impact on how much damage is inflicted by a torpedo or deck gun detonation.

Consider the significance in the difficulty in sinking a tanker if not one tanker in game is loaded with combustible liquids. Or if every merchant is sailing empty. Consider how easy it is to sink a warship when they are all loaded with ammo.

Im willing to bet these empty ships get tossed around more in heavy seas too and take on more damage than it should have if loaded and riding lower in the water with a lower center of gravity.
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Old 06-01-07, 09:14 PM   #2
tater
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No question they left it out. Look at the campaign layers, the convoys are carbon copies, and every single lone merchant occurance is identical (GENERIC freighter, default cargo inside and out, with a 25% chance of a second ship with it. All of them.

But again, that can all have cargo added randomly in minutes with mcoca's tool. Without that tool, it would take.... hours. Many many many hours. I know, I did it before mcoca made his program.

If lurker_hlb3 or someone else more facile with the code gives me a hand, I'll bang out such a set of layers for you. I might even be able to sus it out myself.

tater
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Old 06-01-07, 10:31 PM   #3
SteamWake
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Look at a mod called "Die Slowely" it addresses quite a few of these issues.
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Old 06-03-07, 06:23 PM   #4
nattydread
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Quote:
Originally Posted by tater
No question they left it out. Look at the campaign layers, the convoys are carbon copies, and every single lone merchant occurance is identical (GENERIC freighter, default cargo inside and out, with a 25% chance of a second ship with it. All of them.

But again, that can all have cargo added randomly in minutes with mcoca's tool. Without that tool, it would take.... hours. Many many many hours. I know, I did it before mcoca made his program.

If lurker_hlb3 or someone else more facile with the code gives me a hand, I'll bang out such a set of layers for you. I might even be able to sus it out myself.

tater
Will the random load outs also mean the possibility of a freighter or trooptransport/ocean liner carrying fuel/oil as if it was a tanker? That would be an annoying side-effect if it did...but perhaps one I can live with if I know in advance.
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