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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2007
Location: Mar del Plata, Argentina
Posts: 16
Downloads: 34
Uploads: 0
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thanks for the reply BlightLightning.
i have been looking at the files you have said for some weeks (since i got the idea), and everytime i end up with the same thought... that the ID references are the key to make this work, but nowere i can find them... A lot of the files in "Data\Cfg" are old (unused as far as i known) Sh3 configuration files. Others, like the one you mention (Commands.cfg) are also linked to a ID numer. So here i suppose one can add a new command, but it will still be limited to the comands that has been writen for the game by the ID reference (making not posible, as an exaple, add a new "abandon ship" command). "menu_1024_768.in" has been my main playground all this time. Not only sets were the graphics and text are, it also makes them selectable. So here is were i should be adding the new button, and even the tooltips. Yesterday i was looking in the file and i got an idea that maybe work, but still i have to figure out about the ID code... Finally, "menu.txt" is just text for the menu and tooltips. If i get something working, here is the place to add for all the text that i want... i will try some things and see if i manage something. Maybe an e-mail to ubisoft isnt a bad idea, but still i will wayt a few days. Thanks again BlightLightning! |
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#2 |
Stowaway
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I wanted to add length and aspect ratio to recognition manual but I was stuck because I couldn't link the ID code with data in ship cfg file.
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#3 |
Watch
![]() Join Date: May 2007
Location: Mar del Plata, Argentina
Posts: 16
Downloads: 34
Uploads: 0
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well, mi idea did not ended very good...
i try to "recreate" one of the existing buttons to make it apear on the "new campaing menu". My first try didnt get me any result, the button did not even apear. Then i changed the "parentID" of the button to the one of the new carrer menu, but it ended in a CTD... Im still trying to find any "unused" ID, but im stuck if i dont know how to make a new "command id" to say to the game "if tha player press that button, it should go to XX place"... |
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#4 |
Stowaway
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yup. That was also my problem.
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