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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#136 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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http://www.subsim.com/radioroom/show...11&postcount=1 ![]() |
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#137 | ||
Seaman
![]() Join Date: Sep 2002
Posts: 38
Downloads: 22
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Thanks, I guess I wasn't clear enough, which one from 1.21 is the screenie above my last post, #1 I think? Thanks again
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#138 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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![]() Is there inside a guide to manual edit the 80-40-8... ? ![]() ![]() ![]() |
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#139 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Really nice team work on this one. Great job guys and thanks Mraah, getting the new version now!
![]() Just one question, which one would you guys consider most historically correct?...I am a bit confused with all the versions here... Cheers! |
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#140 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#141 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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No seperate guide on the tweak files. Each item that can be tweaked has a small explaination next to it. The 80-40-8 is just a reversed number set. Default 8-40-80 : Step 1 = 1000 Step 2 = 5000 Step 3 = 10000 New 80-40-8 : Step 1 = 10000 Step 2 = 5000 Step 3 = 1000 ![]() |
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#142 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I downloaded the tweak files... my intention was to adjust 80-20-10.... ![]() ![]() ![]() |
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#143 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Regarding which one is historically accurate .... I'm at a loss to say Captain. From the operators handbook on the SJ that LukeFF posted ... http://www.hnsa.org/doc/radar/part4.htm#pgSJ-2 it appears the display had three adjustments : 1. Scale light: azimuth circle. 2. Range circle: adjusts intensity of the range dot. 3. Intensity: adjusts brilliance of the scope So IMO, the basic plain PPI would be the closest : #1 MR_PPI_BK_4 : Basic default marks. ![]() However, the color, the number of range circles, and the overall historical grid pattern is yet to be determined. The other 3 grid patterns I made are just a combination of what a historical grid pattern might look like, although perhaps late war or on a totally different radar type. Thanking LukeFF for his SC variant (soon to be an addition). Radial Mark Variant note: Due to the lack of a cooperative radar operator, ie ... he can only tell us if new contacts appear and can give us range to closest target (are there more dormant commands that I'm missing?) the radial marks make up for that and can provide a skipper a quick look at the target's relative bearing as he cons his boat to an attack position beyond visual range. I'm really hoping it brings the radar back into play. I remember comments a long time ago how the radar's quite useless. ![]() Last edited by Mraah; 05-29-07 at 06:26 PM. |
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#144 |
Helmsman
![]() Join Date: May 2005
Location: CSA - Confused States of America
Posts: 107
Downloads: 99
Uploads: 0
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Mraah, this is really nice work. Thank You. It helps with the feeling of the boat for me. I am going to try all the versions to see which works best for me. I like the setup of the MR_PPI_BK_RD_SC_40-20-8_8. However, my eyesight is not what it used to be so my question is, can it be made bigger? I think I need it about as big as the other radar. Is that possible? If it is just point me in the right direction and I will see if I can do it. I am not asking you to do it. You all have done great just getting it back in there. I am just wondering if it can be done. There seems to be a lot of wasted space around the screen. Thanks again. To you and all the modders continue to make this sim better each day.
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#145 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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I've tried to tweak the camera data for the PPI position, but I halted my attempts when I began this project. I've tried U-Bones' camera.dat tweak but I'm new to what values change what. If you're a tweaker then here's a quick link to U-bones' Camera tweak post : http://www.subsim.com/radioroom/show...37&postcount=1 ![]() |
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#146 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Regarding the camera position. I just realized that perhaps the camera location coincides with the operators location. Which means that if we find the operators location data we can move it.
However, if I'm right, we also move the sailor along with it! Not something a skipper wants to see .... a sailor with half his neck and head sticking out of the PPI. ![]() ![]() |
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#147 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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#148 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
Downloads: 624
Uploads: 7
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Hey mates! ...guess what?
I've found the solution to getting a closer view of the radar screens... Here it is... ---------------------------------------------------------------------------------------------------------------------- Open the camera_dat.txt using Mini Tweaker and scroll down and find the "RadioRoom_Radar" listing... Find the "CameraParams AngularAngle" value and change it to "60" - (this changes the a-scope view) Also, right below, there's the "RadioRoom_Radar_Ascope" listing... Find the "CameraParams AngularAngle" value and change it to "45" - (this changes the PPI view) ---------------------------------------------------------------------------------------------------------------------- (NOTE: I'm not sure why the listing names are switched...dev's work in mysterious ways, you know.) (NOTE:The above values were tested at a resolution of 1280X960 ....so they may need to be adjusted to get a good view....depending on the in-game screen resolution you're using.) These changes not only get you much closer ,especially in the PPI radar view, but graphics are clearer and easier to read too. Enjoy! ![]() Last edited by Canonicus; 05-30-07 at 12:04 PM. |
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#149 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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#150 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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