SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-29-07, 04:57 AM   #1
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by TarJak
Alhtough I'm currently playing mostly GWX for the many great additions to the game, I actually prefer the NYGM model of tonnage as renown. This is more historically accurate and if the adjustments are made to make the upgrades more expensive so they are equivalent to the "old" renown system.
I agree with you up to a point TarJak. I think the ideal system would have been a mixed one. Renown based on tonnage with respect to merchant ships and "special renown bonus" (even in terms of medals) for sinking "important" military ships like Aircraft Carriers and Battleships. I have the feeling that this is not possible though given the current structure of GWX.
Mel, I think it should be possible if you edit the renown on the carriers and battleships above and beyond the tonnage. The only problem would then come from ships sunk in a harbour raid which I also think should be rewarded differently.

IMHO, the tonnage on the larger targets in the tonnage model should actually be reward enough if you get the upgrade cost balance right.
TarJak is offline   Reply With Quote
Old 05-29-07, 12:51 PM   #2
robj250
Sea Lord
 
Join Date: Mar 2006
Location: Port Hardy, BC, Canada 75 yo with M.S. & C.O.P.D. & heart problems
Posts: 1,930
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by TarJak
Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by TarJak
Alhtough I'm currently playing mostly GWX for the many great additions to the game, I actually prefer the NYGM model of tonnage as renown. This is more historically accurate and if the adjustments are made to make the upgrades more expensive so they are equivalent to the "old" renown system.
I agree with you up to a point TarJak. I think the ideal system would have been a mixed one. Renown based on tonnage with respect to merchant ships and "special renown bonus" (even in terms of medals) for sinking "important" military ships like Aircraft Carriers and Battleships. I have the feeling that this is not possible though given the current structure of GWX.
Mel, I think it should be possible if you edit the renown on the carriers and battleships above and beyond the tonnage. The only problem would then come from ships sunk in a harbour raid which I also think should be rewarded differently.

IMHO, the tonnage on the larger targets in the tonnage model should actually be reward enough if you get the upgrade cost balance right.
I think you're correct on that one Tarjak. Too bad the renown for capital ships can't be changed. My mom thinks so as well.
robj250 is offline   Reply With Quote
Old 05-29-07, 04:39 PM   #3
melnibonian
Ocean Warrior
 
Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
Default

Quote:
Originally Posted by TarJak
Mel, I think it should be possible if you edit the renown on the carriers and battleships above and beyond the tonnage. The only problem would then come from ships sunk in a harbour raid which I also think should be rewarded differently.

IMHO, the tonnage on the larger targets in the tonnage model should actually be reward enough if you get the upgrade cost balance right.
It is possible but not very efficient. To do this you need to have double entries for ships. One entry for the open seas and one for the harbours. I think BBW will not be too happy with this idea :p The simplest we can do to give a bit of realism is to have year-based renown awarded. That way because the increase is commulative the High Value Targets (Tankers, Battleships etc) will yield far more renown later in the war than they do in the beggining.
melnibonian is offline   Reply With Quote
Old 05-30-07, 02:36 AM   #4
JScones
Navy Seal
 
Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
Default

Quote:
Originally Posted by melnibonian
Quote:
Originally Posted by TarJak
Mel, I think it should be possible if you edit the renown on the carriers and battleships above and beyond the tonnage. The only problem would then come from ships sunk in a harbour raid which I also think should be rewarded differently.

IMHO, the tonnage on the larger targets in the tonnage model should actually be reward enough if you get the upgrade cost balance right.
It is possible but not very efficient. To do this you need to have double entries for ships. One entry for the open seas and one for the harbours. I think BBW will not be too happy with this idea :p
Not just BBW.

Indeed, this could only be achieved by cloning each unit and using one clone (with one renown figure) for harbour traffic and one clone (with a different renown figure) for open sea.

Or, to put it another way, it means adding 1GB or so of files to the game.

Certainly not worth it IMHO.
JScones is offline   Reply With Quote
Old 05-30-07, 06:14 AM   #5
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

I agree that doubling the number of ship models is not efficient. As I said I think the best compromise would be to have the renown set against the tonnage which gives you good reward for what Kaleuns were historically rewarded for. There is no simple or efficient way of making the current system do much else other than an arbitrary number against the "value" of the ship sunk.

Other things I think would be nice but which I believe are either not possible or practical would be to reward for special targets which may be carrying certain cargo or passengers or taking a significant part in an action that was historically significant, i.e; saving the Bismarck from being sunk.

To my knowledge neither of these things are possible with the current renown system and only a SDK that lets you rewrite it would make it so.
TarJak is offline   Reply With Quote
Old 05-30-07, 06:38 AM   #6
Genghis Khan
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

I think,there is actually a correct renown earning system in GWX.You must get bigger renowns if you face bigger threats,for example engage battleships,destroyers,aircraft carriers.Less renown should be given for less dangerous ships,for example unescorted merchants,cargos,tankers.So,general rule is renown should match the threat faced.
  Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:09 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.