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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
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AOB is simply the angle between straight ahead on the ship, and the direction to your boat; so the easiest way to work it out is to imagine yourself stood on the bridge of the ship you intend to shoot at - however far you would have to turn your head in order to see the submarine would be the AOB (i.e. if you had to look directly to the left when on the ship to see your submarine, the AOB would be 90 degrees port).
Golden Rivet put a simple and very helpful tutorial on this forum a couple of days ago on how to calculate AOB. ![]() |
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#2 |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
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Thanks. I hope i can also get a new compass from the GWXM as the one shipped with the game simply put, sucks.
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"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#3 |
Grey Wolf
![]() Join Date: May 2006
Location: BA8758, or FN33eh for my fellow hams.
Posts: 833
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If you want to make manual targeting in SHIII easy, go to this thread:
http://www.subsim.com/radioroom/show...highlight=whiz and download Hitman's Kriegsmarine Whiz Wheel. It makes reducing the data to input into the TDC simple.
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The U-Boat Commander of Love |
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#4 |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
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Thanks for the info, sir. On a second note, doesnt the fact one has the cpu puting down his contacts on the MAP defeats the point of having the manual targeting on?
I was testing this and i found out all i had to do, should i have the auto mapping on, was to raise the periscope (page up) press F6 and "play" with the manual settings until the green thingy is a little ahead of the target (controling range and what not directly!). At first i thought the TDC would only display what i had collected as i had manual targeting on. NOT. It would already know the distance. Speed and AoB is irrelevant as you simple "point and shoot". ![]() For reference, i'm still talking about the training mission "torpedos". It would be cool if the god's eyes want more than what you figure out of the target. It wouldnt be so unrealistic and it would spare you the work of marking every relevant position. Another complaint to the Ubi team who made such a complex and beatifull game, yet forgot to had all the instruments one needs to succeed. Thanks, comments are appreciated
__________________
"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#5 | |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
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![]() Quote:
Also you should read Wazoo's tutorial about manual targeting http://www.paulwasserman.net/SHIII/#Introduction Cheers Maraz |
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#6 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
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What does the torpedo track line in the TDC actually show?
In other words, where should the track lie in relation to the target you are shooting at? |
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#7 | |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
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![]() Quote:
__________________
"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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#8 | ||
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
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![]() Quote:
And as for your "last" complaint, if you are referring to a lack of a clear indicator of your own ship's course there are a few ways around this. Firstly you can go into your periscope or Uzo and point the reticle at 0 and press the '=' key. This will tell your engineer to change course to exactly the same one you're already on. You will then be informed of the course you're on. The 2nd way, and a much nicer one, is to use the larger slide out dials mod. This version which I have on my filefront page contains Integrated Orders, the slideout dials, and a slideout TDC all in one package. Its made for GWX 1.02 but I haven't encountered any issues so far. This one is a similar mod but without integrated orders and made for GWX 1.03. However I prefer the other dials in the first link. But try them both. The jumbo compass is a lifesaver. http://www.subsim.com/radioroom/show...ght=simfeeling |
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#9 |
Sparky
![]() Join Date: Mar 2002
Location: Here
Posts: 155
Downloads: 5
Uploads: 0
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Thanks man! Btw, is there any easy methodic way to determine AoB? I mean u-boat isnt AT 90 to the target and maybe moving a bit... The problem with charting is it takes quite a bit and you need to start watch everytime you beguin. Is there any easy way to startwatch? Short key? How to i put the ruler on top of an existing ruler line? also the ruler distances seem to be wrong. GWX really helps alot targeting under 1500m but still need easy way to AoB. Thanks
__________________
"Listen, 'sir', it's real simple. Add the number of times we dive to the number of times we surface. Divide that number by two. If the result doesn't come out even, don't open the hatch" |
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