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Old 05-27-07, 10:55 AM   #1
RICH12ACE
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Default [REQ] fish & shark mod?

hi all can some one do a mod to put fish & sharks and whales in sh4 i think it was done in sh3 and AL subs if they have the time.:rotfl: :rotfl:
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Old 05-27-07, 10:59 AM   #2
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There were dolfins in SH3, tried to find a pic in the threads, think it was Tikigod that did the mod:hmm:

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Old 05-27-07, 11:02 AM   #3
Lagger123987
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Sharks? (jaws Theme)
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Old 05-27-07, 11:04 AM   #4
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Quote:
Originally Posted by Lagger123987
Sharks? (jaws Theme)
Put this into some of the in-game music

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Old 06-06-07, 04:37 AM   #5
Slick Willy
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Default fish & shark mod?

It would be nice to see wrecks as well; like if you knew where the HMHS Britannic sank in 1916 after hitting a mine.
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Old 06-06-07, 05:52 AM   #6
donut
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Slick Willy,Welcome aboard Subsim/SHIV

You are a diver ,suggestion;forum default being smart dark,makes black script,a bitch to read .
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Old 06-06-07, 06:12 AM   #7
bruschi sauro
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Quote:
Originally Posted by Slick Willy
It would be nice to see wrecks as well; like if you knew where the HMHS Britannic sank in 1916 after hitting a mine.
strange to tell but in this moment i'm blind
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Old 06-06-07, 09:33 AM   #8
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Welcome Slick Willy

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Old 06-06-07, 02:30 PM   #9
Bill Nichols
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Perhaps we could have sharks spawn with ship sinkings, just like debris and lifeboats do? Think of the possibilities!
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Old 06-06-07, 03:26 PM   #10
74205
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Im currently working on a "fish" mod. Im having a bit of trouble with them... they apear in game, but they are "gosts". something to do with a shader file i guess...

Still, the way im doing it is by a "texture" aproach, rather than an actual 3d model.
It can be done tought, like the dolphins in sh3, but every "fish" should have a dedicated layer to follow, and this will mean that the only way that you have a chance to see them, is to practicaly "fulfill" all the seas with spawn layers for them... and even doing so, besides de performance impact, you will be lucky if you see one...
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Old 06-06-07, 07:24 PM   #11
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Quote:
Originally Posted by 74205
Im currently working on a "fish" mod
Interesting Good luck with it

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Old 06-06-07, 09:12 PM   #12
tater
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http://sounds.wavcentral.com/movies/...ark_lasers.mp3

Heheheh
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Old 06-07-07, 06:08 AM   #13
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Sorry for the black text. Thanks for the welcomes.

Someone took the time to create a bottom; complete with rocks and plant life. They even supplied a way to view it. Just thought it would be nice to stumble upon something interesting once in a while. They did put sonar on my sub; I could send out a diver to investigate. It takes nothing away from the realism for those who play for it. I could be sent out on patrol to look for a ship last seen in a certain area only to find it at the bottom of some trench; I could rescue some stranded crew. All of these things happened during WWII it wasn't all Guts and Glory.
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Old 06-07-07, 07:10 AM   #14
STEED
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If we are going see sharks lets go the whole way and see them attacking and eating survivors and lots of blood.
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Old 06-07-07, 02:11 PM   #15
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Quote:
Originally Posted by STEED
If we are going see sharks lets go the whole way and see them attacking and eating survivors and lots of blood.
i want to see Emperor Hirihito's secret weapons......

sharks with freakin laser beams on their freakin heads, or the kamakasi tuna with a bomb on their backs.
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