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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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Sounds like you'e looking at a close range scale, with a target further away, thus no blips. The game however, will "see" the target, regardless of what visual scale the player is looking at. Set your radar to the longest range scale, and you should see the target.
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#2 |
Lucky Jack
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I just put in the new and improved version and it is awesome! I love the rings and heading numbers put in. It really helps in setting a relative course. Nice work men! A+++ effort and it shows
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Hello Monolith,I did change the scale, checked the other scope (for distance) and this did not produce a spike. Don't know what happens. I'll try a brand new install later on, maybe that's the problem.Right now I see no blibs, alas....
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#4 | |
Grey Wolf
![]() Join Date: Nov 2002
Posts: 997
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So many types, so many links...I'm getting confused. ![]()
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#5 |
Lucky Jack
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I used Mraah number two that does not have the red numbers around the edge. PPI_BLACK_TEST_FF_2. A few posts back. Looks great!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 | |
Sailor man
![]() Join Date: May 2007
Location: Virginia
Posts: 45
Downloads: 2
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#7 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Monolith,
That's the funniest and BEST scope view I've ever seen!!!! ![]() ![]() ![]() ![]() ![]() |
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