![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
|
![]()
Were you using influence or contact torps? The influence setting (which is reversed in 1.2 I think) actually can cause this by detonating as soon as it reaches the theoretical magnetic field around ths ship - in essence - the torp goes boom right before it gets to the target - meaning that very little damage is applied. On detonation, the damage radius is determined - and that often puts the target outside the damage area - result - minimal or no damage.
Try using contact torps and see if your results improve.
__________________
Good Hunting! Captain Haplo ![]() |
![]() |
![]() |
![]() |
#2 | |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
|
![]() Quote:
__________________
Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
|
![]() |
![]() |
![]() |
#3 |
A-ganger
![]() Join Date: Mar 2002
Location: Kentucky
Posts: 71
Downloads: 3
Uploads: 0
|
![]()
I don't know about that mod, but do you have the 3d damage slider on in the game options ?
|
![]() |
![]() |
![]() |
#4 | |
Engineer
![]() Join Date: Apr 2007
Location: Surrey, British Columbia
Posts: 214
Downloads: 7
Uploads: 0
|
![]() Quote:
__________________
Since ancient times, there has never been a war that did not have a political character. -Máo Zédong Friction is the only concept that more or less corresponds to the factors that distinguish real war from war on paper. -Carl von Clausewitz |
|
![]() |
![]() |
![]() |
#5 |
A-ganger
![]() Join Date: Mar 2002
Location: Kentucky
Posts: 71
Downloads: 3
Uploads: 0
|
![]()
Seems awhile back, there was someone else that had a problem sinking ships in port. I can't remember.
But I do know that I do not get visible damage on each and every hit. I don't know what ship it is, but there is one that I never seem to get holes in it. Some it seem to depend on the area the torpedo hits. ![]() Maybe try disabling the mod to narrow it down. |
![]() |
![]() |
![]() |
#6 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 |
Machinist's Mate
![]() Join Date: May 2007
Location: Iowa
Posts: 127
Downloads: 4
Uploads: 0
|
![]()
When you open the Position Keeper/ Torpedo Settings tab you have the option of setting each torpedo to detonate by contact or contact+influence. Contact is pretty much self explanitory. When the torpedo strikes the hull of the target ship, it will detonate. Contact+influence setting has the torpedos detonate on contact as well as if they detect the magnetic field generated by the ships hull. This way a torpedo can be set to run a few feet below the ship and explode when directly under the keel. According to the manual this is the way to achieve maxium damage with a single torpedo, however it warns that when setting torpedos to contact+influence they may be less reliable.(IE. Premature detonations) Hope this helps.
__________________
GT USS Hammer |
![]() |
![]() |
![]() |
#8 | ||
Silent Hunter
![]() Join Date: Apr 2007
Posts: 4,404
Downloads: 29
Uploads: 0
|
![]() Quote:
__________________
Good Hunting! Captain Haplo ![]() |
||
![]() |
![]() |
![]() |
#9 | |||
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
|
![]()
GTHammer, thanks for the explenation. I already knew about contact/influence detonation and was inquiring on what CaptainHaplo meant with the reversed setting in 1.2.
Quote:
On topic tho, I noticed that I just sunk a large freighter in one torpedo, set to run at 6m, contact+influence. It sank nose first very fast (much faster than other ships I've seen). Looking at it up close with the external camera, I could see no visible damage ok the sinking ship. I know the torpedo hit just below the funnel ... or at least that's where the large splash was. After seeing that I took note of other ships. It seems that there are some predefined damage areas and if you hit anywhere else there's no 'hole' in the hull. |
|||
![]() |
![]() |
![]() |
#10 |
Torpedoman
![]() Join Date: Nov 2006
Location: Alaska
Posts: 112
Downloads: 83
Uploads: 0
|
![]()
I have had the same thing happen with trops set to contact, as a matter of fact, it happens a lot. Good example was last patrol, two hits on a large tanker, one fore, one aft ,both torps set to contact, one had a damage graphic, the other didn't. THe ship sank so I was happy.
![]() |
![]() |
![]() |
![]() |
#11 |
Navy Seal
![]() |
![]()
This no damage issue happened to me. I would only ever see damage if i hit the center of a target. I un-installed the game (not save games) and re-installed and patched to 1.2.
Now I see damage to bow and stern hits. Also my deck gun blows holes in a target which didn't happen before I re-installed. |
![]() |
![]() |
![]() |
#12 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|