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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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DAM! I thought U where at WORK!...ppl will be in peril for real GO GO GO! :p
Again cheers MAN! Will give it my best! AHHH! the SIG is back... ![]() |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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I am not 100% but does the "Edit Seams" have something to do with it?
![]() Been at it for 1h or so, but I can't find the function to move it to the edge...I guess i am doing something wrong ![]() |
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#3 |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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Hi, What I think you have to do is move some points in the UV map to fit the texture better (donīt know if this has a HEX editing effect...). In your base object use the "UV Unwrap" modifier, press the Edit buton and move the points you need, in the UV map window, to fit the texture. If you want I can make a more in deep explanation for you but itīs very intuitive
![]() Again, this is the standard procedure form common objects, I donīt know if moving the points of the UV causes the need of tweaking the hex file or something like that... |
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#4 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Hi CC,
LOL, Iīm at work now. Youīll never understand the pattern, neither do I. ![]() Hereīs what I can recall from memory:
DD
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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![]() ![]() Gonna have some Bfast and dig in to this. Again thanks a lot! I guess I have to start looking in to how to get you a rebate on that Pajero soon ![]() Gonna have a go at what GuillermoZS said as well. This reminds so much of my ol game hacking days...there is always a solution, but the way there is the fun part ![]() |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Just had a stab at this between toast and tee...
![]() I am doing this wrong i guess as the changes are confined within that "seam" line. So sure I can move the texture around and stuff, but its still inside that "green line" area. Don't I have to set that up first? |
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#7 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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So, you like to have that red marked area cover the whole top of the hat to the rim? Did I get you right there?
If so,
Regards, DD
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#8 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
Posts: 100
Downloads: 10
Uploads: 0
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![]() Quote:
![]() Here you have a good tutorial for UV mapping for games: http://www.oman3d.com/tutorials/3ds/unwrap_uvw_mapping/ Cheers! |
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