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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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It drives me nuts that programmers today waste so much memory and power producing their stuff that in order to play with it you have to go and buy a new computer. Microsoft are the worst for this, but UbiSoft are busy catching them. In effect, you are spending $1000 to play a game costing less than $50 and all because the early ethic of careful programming has been done away with.
So much of what is "added" to games today really does not need to be there and the consequences are as described. What is there is, is written in wasteful code. Remember the old spectrum computer? In those days we thought 56k was blisteringly fast and some incredible things were done by programmers to bring amazing programs to us with such slow processors. Now, we have vast amounts of memory (by comparison), massive hard drives and super fast cpu's and the stuff being produced will hardly run at all. Something has gone very squiffy and I am sure its because programmers have grown lazy and no longer try and save either memory or space. I remember buying the flight sim, Combat Flight Simulator 3. It would not run on my old computer but I was buying a new one and looking forwards to runing it on there. I expected great things....I got rubbish! It has to rank as one of the worst flight sims ever produced. Filled with errors, you had to wait until a patch was released even to play the damn thing and when you got the patch it was still rubbish. The game play is dire and the graphics appalling. Everyone I know who bought it, felt ripped off by lazy over paid programmers out to make a quick buck and stuff the customer. To add insult to injury, very soon after conning thousands of people into buying it, they then released Fire Power. The program that CFS 3 should have been! I refused to buy it on principle and now will not buy any more Microsoft software because I am sick of being treated like a fool by their programming staff and marketing boys. I wont be buying Silent Hunter 4 for the same reasons. I want a game I can play on the current crop of computers. Not something I have to buy a new system for. (Climbs off soapbox) ![]() |
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#2 | |
Soundman
![]() Join Date: Apr 2005
Posts: 147
Downloads: 18
Uploads: 0
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16 Colors vs. 32 bit color 320x240 resolution vs. 1600 x 1200 plain color vs. shading, texturing, fog, antiaising etc static environment vs dynamic environment 2d simulation vs full 3d simulation monotone sound vs multi-channel surround sound You start to add up all of these order of magnitude changes/improvements and you quickly start to eat up memory, bandwidth, cpu cycles, etc. regardless of how efficient the code may be |
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#3 | |
Beach Leaf
![]() Join Date: Apr 2007
Location: Seattle, WA
Posts: 287
Downloads: 11
Uploads: 0
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