SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-23-07, 09:44 AM   #1
jhelix70
Sparky
 
Join Date: Apr 2005
Posts: 152
Downloads: 8
Uploads: 0
Default

Thanks a bunch this is fantastic
jhelix70 is offline   Reply With Quote
Old 05-23-07, 10:21 AM   #2
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,886
Downloads: 946
Uploads: 5


Default

Outstanding work

RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 05-23-07, 10:23 AM   #3
Julius Caesar
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

  Reply With Quote
Old 05-23-07, 10:45 AM   #4
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Hi Mraah...

Is posible to move the text "Range XXXX" a little bit down ?

Look at this...

Redwine is offline   Reply With Quote
Old 05-23-07, 11:03 AM   #5
Skipbo
Sailor man
 
Join Date: Apr 2007
Location: Southern Indiana
Posts: 46
Downloads: 10
Uploads: 0
Default

Simply outstanding work on a much needed fix!!!

Thank you so much ... Skipbo (Jim)
Skipbo is offline   Reply With Quote
Old 05-23-07, 12:23 PM   #6
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,262
Downloads: 90
Uploads: 0


Default

Quote:
Originally Posted by Redwine
Hi Mraah...

Is posible to move the text "Range XXXX" a little bit down ?

Look at this...

That is nice also! So much to choose from! What do you think Mraah?
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 05-23-07, 01:31 PM   #7
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
Uploads: 0
Default

Excellent Work!
__________________
"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey
NefariousKoel is offline   Reply With Quote
Old 05-23-07, 07:14 PM   #8
W_clear
Ace of the Deep
 
Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
Nice!!!!!!!!!!!
W_clear is offline   Reply With Quote
Old 05-23-07, 07:25 PM   #9
DarkShip
Mate
 
Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
Default

@ Redwine,

chk mp. Files ready
DarkShip is offline   Reply With Quote
Old 05-23-07, 02:59 PM   #10
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Redwine
Hi Mraah...

Is posible to move the text "Range XXXX" a little bit down ?

Look at this...

very nice Redwine! Nice clear bearing text.

I don't think you can move the text. So far the TEXT and SWEEP appear to be linked by a common TEXCOORD in the fx files ... however it's worth an experiment. Look in the RadarVS.fx file .... I don't know, but changing something there might bump the text around maybe?

VS_OUT main(VS_IN In)
{
VS_OUT Out;
//Out.ProjPos=mul(matProj,In.Pos);
Out.ProjPos.x=sign(In.Pos.x);
Out.ProjPos.y=sign(In.Pos.y);
Out.ProjPos.z=1;
Out.ProjPos.w=1;
Out.Tex0=In.Tex0;
Out.Tex1=In.Tex1;
Out.Tex2=In.Tex2+rand.xy;
Out.Tex3=In.Tex3;
// Out.CSPos=Out.ProjPos.xy/Out.ProjPos.w;
return Out;


EDIT : You know, off the top of my head it's probably not able to be moved. As far as I understand I believe there's a source code that builds the sweep and defines the text location. That source code is probably imbedded somewhere.

Last edited by Mraah; 05-23-07 at 03:10 PM.
Mraah is offline   Reply With Quote
Old 05-23-07, 04:23 PM   #11
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Redwine
Hi Mraah...

Is posible to move the text "Range XXXX" a little bit down ?

Look at this...

That looks great! Is it based off of a WWII PPI display? If not, would you be interested in making one that is?
LukeFF is offline   Reply With Quote
Old 05-23-07, 04:49 PM   #12
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by LukeFF
Quote:
Originally Posted by Redwine
Hi Mraah...

Is posible to move the text "Range XXXX" a little bit down ?

Look at this...

That looks great! Is it based off of a WWII PPI display? If not, would you be interested in making one that is?
Hi...

It is just the file made by Mraah, but with some erased lines, the dash circles and some angle marks.

Sadly i cant do that you mentioned, my skills are on photoshop, and this do not draw... it is needed people with skills on Corel Draw or Autocad.

I think so we must to be more than happy.... the 090-270 bug was fixed, the range rings was added by Mraah ... it is enough for me.
Redwine is offline   Reply With Quote
Old 05-23-07, 04:51 PM   #13
Redwine
Sea Lord
 
Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
Default

Sadly the inclusion of an Alpha channel, do not recover the dark green PPI screen.

May be i made a bad alpha channel ?

Do somebody made it and has the dark green screen ?
Redwine is offline   Reply With Quote
Old 05-23-07, 05:39 PM   #14
DarkShip
Mate
 
Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
Default

Quote:
Originally Posted by Redwine
Sadly the inclusion of an Alpha channel, do not recover the dark green PPI screen.

May be i made a bad alpha channel ?

Do somebody made it and has the dark green screen ?

Redwine, are you talking about the scope green background?
My first modified dds has a slightly better transparency improving the beam halo and thus the general dark background compared to the initial file (check the screenies on my previous post). I did this one fast with an "extracted" alpha channel from a selection directly on the principal layer.

I have made another file with the original alpha channel (from stock ppiCircles) wich looks better, I think.
If you want to try it let me know. I'll upl the dds and tga with alpha (or the .psd file if needed).

DS

Last edited by DarkShip; 05-23-07 at 09:55 PM.
DarkShip is offline   Reply With Quote
Old 05-23-07, 04:56 PM   #15
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Redwine
Hi...

It is just the file made by Mraah, but with some erased lines, the dash circles and some angle marks.
Got it!

Do you plan on uploading this as a mod?
LukeFF is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:17 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.