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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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Great job man
![]() ![]() EDITED: Neal give this man a new avatar and rank! He must score herefrom as "radar genius"! ![]()
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One day I will return to sea ... Last edited by Hitman; 05-23-07 at 07:27 AM. |
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#2 |
Lucky Jack
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Absolutely Hitman! Rank for sure. Simply a nice piece of work. Again, what else is Mraah got brewing:hmm:.
I'm at work but when I hit home, this is going into the mod enabler for sure.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Thanks a lot mraah! This is goooood stuff!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#4 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
Downloads: 8
Uploads: 0
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Thanks a bunch this is fantastic
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#5 |
Canadian Wolf
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Outstanding work
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#6 |
Stowaway
Posts: n/a
Downloads:
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#7 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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#8 |
Sailor man
![]() Join Date: Apr 2007
Location: Southern Indiana
Posts: 46
Downloads: 10
Uploads: 0
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Simply outstanding work on a much needed fix!!!
Thank you so much ... Skipbo (Jim) ![]() |
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#9 |
Lucky Jack
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That is nice also! So much to choose from! What do you think Mraah?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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![]() Quote:
I don't think you can move the text. So far the TEXT and SWEEP appear to be linked by a common TEXCOORD in the fx files ... however it's worth an experiment. Look in the RadarVS.fx file .... I don't know, but changing something there might bump the text around maybe? VS_OUT main(VS_IN In) { VS_OUT Out; //Out.ProjPos=mul(matProj,In.Pos); Out.ProjPos.x=sign(In.Pos.x); Out.ProjPos.y=sign(In.Pos.y); Out.ProjPos.z=1; Out.ProjPos.w=1; Out.Tex0=In.Tex0; Out.Tex1=In.Tex1; Out.Tex2=In.Tex2+rand.xy; Out.Tex3=In.Tex3; // Out.CSPos=Out.ProjPos.xy/Out.ProjPos.w; return Out; EDIT : You know, off the top of my head it's probably not able to be moved. As far as I understand I believe there's a source code that builds the sweep and defines the text location. That source code is probably imbedded somewhere. Last edited by Mraah; 05-23-07 at 03:10 PM. |
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#11 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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