SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-23-07, 06:54 AM   #1
DarkShip
Mate
 
Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
Default

Great idea Mraah!

May i suggest to include an Alpha layer in the ppiCircles.dds file to improve transparency.

The beam tail is too dense on the screenshots and masks excessively the circles, imo.

-----------
Just a fast tweak on the dds; here's what I get:





Thanks,
DS
DarkShip is offline   Reply With Quote
Old 05-23-07, 07:04 AM   #2
Bear
Helmsman
 
Join Date: May 2005
Location: CSA - Confused States of America
Posts: 107
Downloads: 99
Uploads: 0
Default Additional Thank U's All

Thank You Friend. May the ships of the desert never poop on your poop deck. Got to go install, leaving on patrol today.
Bear is offline   Reply With Quote
Old 05-23-07, 07:08 AM   #3
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Great job man Outstanding performance to look around and learn yourself the basics of what needed to be changed

EDITED: Neal give this man a new avatar and rank! He must score herefrom as "radar genius"!
__________________
One day I will return to sea ...

Last edited by Hitman; 05-23-07 at 07:27 AM.
Hitman is offline   Reply With Quote
Old 05-23-07, 07:30 AM   #4
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,286
Downloads: 90
Uploads: 0


Default

Absolutely Hitman! Rank for sure. Simply a nice piece of work. Again, what else is Mraah got brewing:hmm:.

I'm at work but when I hit home, this is going into the mod enabler for sure.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 05-23-07, 07:59 AM   #5
kakemann
Samurai Navy
 
Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
Default

Thanks a lot mraah! This is goooood stuff!
kakemann is offline   Reply With Quote
Old 05-23-07, 09:44 AM   #6
jhelix70
Sparky
 
Join Date: Apr 2005
Posts: 152
Downloads: 8
Uploads: 0
Default

Thanks a bunch this is fantastic
jhelix70 is offline   Reply With Quote
Old 05-23-07, 10:21 AM   #7
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,890
Downloads: 946
Uploads: 5


Default

Outstanding work

RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 05-23-07, 10:23 AM   #8
Julius Caesar
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

  Reply With Quote
Old 05-23-07, 02:42 PM   #9
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by DarkShip
Great idea Mraah!

May i suggest to include an Alpha layer in the ppiCircles.dds file to improve transparency.

The beam tail is too dense on the screenshots and masks excessively the circles, imo.

-----------
Just a fast tweak on the dds; here's what I get:



Thanks,
DS
Cool Darkship. How do you add an Alpha layer to the DDS?
Also, you able to compile the DDS to a DXT5 format?
My photoshop locks up with the DDS plugin. I think I'm missing dll files that I can't seem to find.

EDIT : Explain the change please. I'm still kinda a dope on working with Photoshop... believe it or not.
Mraah is offline   Reply With Quote
Old 05-23-07, 02:46 PM   #10
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868
__________________
CaptainCox is offline   Reply With Quote
Old 05-23-07, 03:07 PM   #11
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by CaptainCox
Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868
Great!! I'll have a look. thanks.
Mraah is offline   Reply With Quote
Old 05-23-07, 03:49 PM   #12
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

a 1024 by 1024 dds works fine as PPI texture btw...
Jace11 is offline   Reply With Quote
Old 05-23-07, 03:55 PM   #13
DarkShip
Mate
 
Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
Default

@ Mraah,

Check MP, please.

Thx

DS
DarkShip is offline   Reply With Quote
Old 05-24-07, 02:44 AM   #14
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

Quote:
Originally Posted by Jace11
a 1024 by 1024 dds works fine as PPI texture btw...
I haven't tested that yet, great work!

What does it look like?

Did it make the lines and numbers clearer?

If it does make it better I'll add a 1024 version. And, perhaps make it larger to accomidate all different screen resolutions.... hmmm. :hmm:

Mraah is offline   Reply With Quote
Old 05-24-07, 02:50 AM   #15
Mraah
Engineer
 
Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
Default

Argh.... formal apology to DarkShip .... I've been calling him DarkSide!!
Make all previous reference's to Darkside as DarkShip.

Doh!
Mraah is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.