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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
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Great idea Mraah!
![]() May i suggest to include an Alpha layer in the ppiCircles.dds file to improve transparency. The beam tail is too dense on the screenshots and masks excessively the circles, imo. ----------- Just a fast tweak on the dds; here's what I get: ![]() ![]() Thanks, DS |
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#2 |
Helmsman
![]() Join Date: May 2005
Location: CSA - Confused States of America
Posts: 107
Downloads: 99
Uploads: 0
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Thank You Friend. May the ships of the desert never poop on your poop deck. Got to go install, leaving on patrol today.
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#3 |
Pacific Aces Dev Team
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Great job man
![]() ![]() EDITED: Neal give this man a new avatar and rank! He must score herefrom as "radar genius"! ![]()
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One day I will return to sea ... Last edited by Hitman; 05-23-07 at 07:27 AM. |
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#4 |
Lucky Jack
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Absolutely Hitman! Rank for sure. Simply a nice piece of work. Again, what else is Mraah got brewing:hmm:.
I'm at work but when I hit home, this is going into the mod enabler for sure.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
Downloads: 29
Uploads: 0
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Thanks a lot mraah! This is goooood stuff!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#6 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
Downloads: 8
Uploads: 0
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Thanks a bunch this is fantastic
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#7 |
Canadian Wolf
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Outstanding work
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#8 |
Stowaway
Posts: n/a
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#9 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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![]() Quote:
Also, you able to compile the DDS to a DXT5 format? My photoshop locks up with the DDS plugin. I think I'm missing dll files that I can't seem to find. EDIT : Explain the change please. I'm still kinda a dope on working with Photoshop... believe it or not. |
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#10 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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Rudimentary tut on alpha channels. Hope it helps.
http://www.subsim.com/radioroom/showthread.php?t=112868 |
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#11 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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#12 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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a 1024 by 1024 dds works fine as PPI texture btw...
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#13 |
Mate
![]() Join Date: Nov 2002
Posts: 56
Downloads: 217
Uploads: 0
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@ Mraah,
Check MP, please. Thx DS |
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#14 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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![]() What does it look like? Did it make the lines and numbers clearer? If it does make it better I'll add a 1024 version. And, perhaps make it larger to accomidate all different screen resolutions.... hmmm. :hmm: ![]() |
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#15 |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Argh.... formal apology to DarkShip .... I've been calling him DarkSide!!
Make all previous reference's to Darkside as DarkShip. ![]() Doh! ![]() |
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