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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
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Rythin seems to indicate he's not able to "Dock" at his home base (or doesn't know where his home base is) so it would be impossible for him to drag torps onto his submarine. BTY... mark10s and 14s are available for the later fleet subs.
-Pv- |
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#2 |
Swabbie
![]() Join Date: May 2007
Posts: 12
Downloads: 4
Uploads: 0
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I am having the same problem - ie leave port at mission start with a full load , sink ships have fun - then try to refit after what is invariably a mega schlep to a friendly port. I click the option to refit, the message saying "refit complete" comes up and guess what - no torps, no shells, no nothing
![]() I am going to try the reinstall and am waiting for the 1.3 patch in case it is a game error - but I seem so out of my depth -geddit :p !! - that I wonder if I am missing some other obvious stuff.... Any help? |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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The torpedoes are there just none in the tubes.
Load up the tubes and hit re-fit again. I think actually all you have to do is hit the re-fit again. As to the "end patrol" being greyed out you are NOT at your home port. The game is a little lacking in where it notifies you when your home port is changed. Sometimes it tells you other times it doesent. Here is a discussion on how to find where your supposed to go.. http://www.subsim.com/radioroom/show...rick+home+port |
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#4 |
Canadian Wolf
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Welcome
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