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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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Very nice job on the command bars Berry.
![]() Issue: on 1024 x 768, there is only room for 10 buttons unless you resized them. Maybe have to drop the BS and SR status ? Last edited by U-Bones; 05-22-07 at 11:22 PM. |
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#2 |
A-ganger
![]() Join Date: Apr 2007
Location: Charlotte
Posts: 76
Downloads: 1
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Awesomeness abounds.
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#3 |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
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I've put the download up on page 1 as usual. Blimey it's getting near the 1.3 mark - here's hoping that the devs do have another patch on the way or I'll be going to three decimal places (1.290 etc.).
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"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Location: St. Louis, MO, USA
Posts: 772
Downloads: 13
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Do you actually take time to play the game Beery?
![]() Quickly looked at the changelog, they all look like great additions ![]() I'll suggest looking into adding BetterScopes 1.2 again http://www.subsim.com/radioroom/showthread.php?t=113551 It really differentiates the attack scope and the observation scope. |
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#5 |
Stowaway
Posts: n/a
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Much better menu layout, thanks Beery.
By the way, any chance you could integrate Better Scopes Mod 1.2 located here http://www.subsim.com/radioroom/showthread.php?t=113551 It looks quite good and thus a worthy addition. Cheers, Hans. |
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#6 |
Seaman
![]() Join Date: May 2004
Posts: 39
Downloads: 125
Uploads: 0
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I tried RFB for the first time last night and i was interested in the S-18 starting from Dutch Harbour which i was able to do.However,there was a message in the briefing that went something like,"ERROR,no patrol objectives found".Is this how it should be and skippers basically head out and do their own thing,so to speak?
Thanks for any help. Hector. Apologies,Have it sorted now. Thankyou. Last edited by hector; 05-23-07 at 06:42 AM. |
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#7 |
Seaman
![]() Join Date: Apr 2005
Posts: 36
Downloads: 33
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Very nice addition to the mod, Beery. Can you try to change the silent running button? It's by default that "periscope depth" button, too.
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use="brain" emerge -vp life |
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#8 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#9 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Beery, with your updated command bar, did you add the "Normal Sweep" command to the sonar list? This will, apparently to others here, keep the sonarman from yammering on about the contact he's following when you want him to revert back to a normal sweeping pattern with the hyrdophones.
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#10 |
Loader
![]() Join Date: May 2007
Location: Orange Park, Fl
Posts: 85
Downloads: 2
Uploads: 0
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Skippers,
I know we are looking for exact range but is it realistic? I made a copy of Submarine Torpedo Manual, Dated May 1950. Thank you geosub1978, for posting the link to this manual. From Page 31 of Manual, section 5-7 (h) The following points should be kept in mind in height determinations: (1) Masthead heights may be purposely altered by enemy to cause inaccuracies in periscope range. (2) Tops of the mast may be camouflaged in such manner as to be invisible under average visibility conditions at any except short range. (3) Funnel height is normally sufficient to insure thats smoke which is blown in direction of the bridge by a tail wind will pass well over the bridge. (4) Coal burners require taller funnels to insure adequate draft. (5) Funnels of modern vessels having forced draft do not require as tall a funnel as older vessels without forced draft. (6) Diesel propelled ships require no draft. Funnels are normally short, are not required, and generally have such dimenstions as to provide a good appearance on the ship. Regardless of the methods employed by individual Approach Officer, skill in estimating masthead heights, and the ability of to obtain accurate ranges can be acquired and maintained onlyby constant practice. Even when radar ranges are available during an approach the Approach Officer should also obtain telemeter ranges as a means of improving and maintaining his skill. From reading this I find that those sub skippers in WWII had a problem with range determination also. It was only with the advent of good radar and the telemeter that accurate ranges could be determined in 1950. So fine tuning Range for accuracy for this simulation realy making it 100% reallistic?
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Harder Ya train in peace, the less Ya bleed in war. Ya drill as if Ya was in combat and combat becomes a drill. *****Semper Fidela's********* MudMarine, USMC 1972-1985 Aviation |
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#11 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#12 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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#13 | |
Admiral
![]() Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
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![]() Quote:
Only the last two buttons will be lopped off under 1024x768 so maybe I'll make the last three buttons crash dive, silent running and emergency surface - that way they're all on the keyboard if players can't see the buttons. They probably work better that way anyway with by new 'storyline' mode buttons (the idea being that each set of buttons should tell a story from left to right: the captain inspects the boat station and its subordinate stations, then the crew performs its regular job, then all hell breaks loose and the captain evades attack) - all the tasbars should tell this story.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
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