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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
A-ganger
![]() Join Date: Apr 2007
Posts: 74
Downloads: 0
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Play style of Progressive Degenerating Realism (PDR) to Increase Actual Realism.
As a player’s experience increases, realism restrictions can be decreased. Decreasing realism in order to Increase actual realism. Say what? Let me explain… Game Play Style: Beginner / Starting new career = Full realism settings. – As an Ensign it’s your primary duty to learn and become proficient at the different stations of the boat. Intermediate = As an Officer you have taken on more responsibilities and are allowed to use the Navigator to auto update the map. This allows you to focus your skills on the more strategic aspects of operating the boat. Intercept and Evade for example. Master = You’re the Captain and thus allowed to use the Navigator and Weapons Officers assistance. As Captain of the boat you should be able to rely on the Officers under your command. What satisfaction is there handing out medals and promotions if you’re the one doing all the work? Reasoning behind the PDR style: Watching Das Boot and having read several Uboat books, the Captain often demands Navigation updates and Firing solutions from his officers. Being able to mirror this in the game only increases the realism and immersion factor. Pick your targets Number 1, Fire!! Rules of the PDR style:
**An additonal benifit is telling people you play PDR sytle instead of just saying your lazy. Stoli U-1, AM52 GWX, DiD, PDR |
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