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Old 05-20-07, 03:53 PM   #1
Redwine
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Quote:
Originally Posted by Mraah
Next post I'll show you a screenie of what I mean by BIG target, LITTLE target.
When i made the mod Smaller Radar contacts, i note there are 3 files for radar contacts finished in 0, 1 and 2.

I was thinking into make test asigning 3 diferent sizes to them, may be the v1.0 or v1.1 assign diferent eco size for small, medium and large ships... :hmm:
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Old 05-20-07, 04:43 PM   #2
Mraah
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Quote:
Originally Posted by Redwine
Quote:
Originally Posted by Mraah
Next post I'll show you a screenie of what I mean by BIG target, LITTLE target.
When i made the mod Smaller Radar contacts, i note there are 3 files for radar contacts finished in 0, 1 and 2.

I was thinking into make test asigning 3 diferent sizes to them, may be the v1.0 or v1.1 assign diferent eco size for small, medium and large ships... :hmm:
I goofed on the big/little target paste... I went back and pasted the right version. Go back to my post and see if you haven't already.

http://www.subsim.com/radioroom/show...31&postcount=8

Screen shots soon ....
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Old 05-20-07, 05:15 PM   #3
Redwine
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I think so the better way is to draw the black lines over the radar.dds, sadly my skills are on photoshop, not Autocad or Corel draw, and photoshop do not draw circunferences it draw circles.

I will test your other way now ...
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Old 05-20-07, 05:33 PM   #4
Mraah
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Quote:
Originally Posted by Redwine
I think so the better way is to draw the black lines over the radar.dds, sadly my skills are on photoshop, not Autocad or Corel draw, and photoshop do not draw circunferences it draw circles.

I will test your other way now ...
My skills are photoshop too, but weak skills .

Ok, here is a screen shot with new background, using the contact mod (except, all v1.2 size contacts ... basically radarcontact0 = radarconact1 = radarcontact. The smily faces weren't helping on my demo. Also, using modded PPIRadarPS file (last pasted info). Notice BIG contact before sweep hits, then LITTLE after it passes. I don't know if it will stay BIG for BIG ship.



Hitman? Are you there? Any ideas?
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Old 05-20-07, 05:43 PM   #5
DiveMonkey
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Could the fuzzy sweep have anything to do with them adding higher screen Rez and AA? maybe something need be done with the .dds? Not a photo shop or paint shop user of any kind.
just a thought.
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Old 05-20-07, 05:59 PM   #6
Mraah
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Quote:
Originally Posted by DiveMonkey
Could the fuzzy sweep have anything to do with them adding higher screen Rez and AA? maybe something need be done with the .dds? Not a photo shop or paint shop user of any kind.
just a thought.
Yeah, looks like they traded the rings in for better rez. I'm at a loss ... so many hoops to jump thru and then finding out I jumped thru the wrong hoop several hoops ago!!
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Old 05-20-07, 06:19 PM   #7
Jace11
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Well I'm going to have a go too, but not having much luck....

hehe



Interestingly, why do the 1.0 PPI shader codes not make it look like 1.0 radar display (as shown in the screenshot at top of thread)?? Is something else changed also..
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Old 05-20-07, 05:45 PM   #8
Redwine
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Redwine
I think so the better way is to draw the black lines over the radar.dds, sadly my skills are on photoshop, not Autocad or Corel draw, and photoshop do not draw circunferences it draw circles.

I will test your other way now ...
My skills are photoshop too, but weak skills .

Ok, here is a screen shot with new background, using the contact mod (except, all v1.2 size contacts ... basically radarcontact0 = radarconact1 = radarcontact. The smily faces weren't helping on my demo. Also, using modded PPIRadarPS file (last pasted info). Notice BIG contact before sweep hits, then LITTLE after it passes. I don't know if it will stay BIG for BIG ship.



Hitman? Are you there? Any ideas?
I cant reproduce that effect !!

I like it !! :p

I made those files in 3 sizes, and pick up destroyers, cargos and battleships and all them appears small... i can undestand why there are 3 files, identical.
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Old 05-20-07, 05:43 PM   #9
Redwine
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Well... the range circles appears, but i loss all contact ecos, and the on-screen range indication. :hmm::hmm::hmm:

We need somebody with Corel or Autocad skills, drawing the circunferences on the quarter circle textures of the catodic screen.
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