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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
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I don't know, I've had a somewhat similar situation in SH4.
We were surprised by a plane, which got off a direct hit on our stern. There was critical flooding in the two aft compartments and the stern was slipping below the surface. The plane was coming around again so even though I read the stories here on the forum, and against better judgement, I dove to prevent more damage. I only ordered periscope depth but because of the flooding we went deeper than that, with the stern much lower than the bow. I had to go ahead flank to keep the boat from sinking totally. Much of the equipment in those compartments was damaged. The stern drive plane transmission was destroyed (the planes acted normally though). I prioritized the flooding and the crew was able to keep up. As the flooding decreased the stern would rise until the boat leveled off and I could drop to ahead slow. Once they switched to repair something else the flooding would start again. The stern would drop and I'd need more power to keep her near the surface. I think the aft compartments flooded totally twice. After the crew drained the water the second time I blew ballast (only because I hadn't yet in SH4 and this seemed as good a time as any). Once on the surface the stern was still low, but we made it back to Pearl. I think the interface needs some tweaking for sure (isn't there some info that you can only get on the crew screen in a tooltip?). The overall integrity of the sub would be nice to know, for example. I can't really comment on the insta-sunk situations, they haven't happened to me yet. My only insta-death has been by being rammed by a destroyer. My experience with damage control has been positive for the most part, once I figured out how the interface worked and what it was telling me. |
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#2 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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The most important part of damage control is good decision making under stress. What has priority vs what should have priority. This requires good information, so you could argue for good info as the most crucial part...
This tactical info is very lacking in SH4. Component level damage detail is not exposed. Damage applied to system component groupings (port and starboard electric #1 engine always get same damage, knocking out both propulsion systems) Systems that should be functional are not. Systems that should not be functional are. Hull damage is always hidden. Other damage is sometimes hidden. Flooding is sometimes hidden. Water is WAY TOO HEAVY (both visible and invisible). Everything topside is hard/impossible to repair because of efficiency issues. This game has so many damage control issues it is not funny. A simple death screen would be better in many cases (but not all). In my view, it is tied with poor enemy AI for the biggest problem in the game. |
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#3 | |
Canadian Wolf
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RDP |
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#4 |
Planesman
![]() Join Date: Mar 2007
Posts: 182
Downloads: 53
Uploads: 0
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total hull damage is displayed by hovering the mouse cursor next to the damage control team.
however this is reset to 0 on loading a saved game, but the actualy damage remains damage to a certain compartment however is always hidden worse still it seems that in addition to crush depth being lowered, time below the water seems to be lowered ok how can i explain this one. im hit badly and sink. after some time i manage to almost beach myself in a river, over the next few hours i do my repairs, now the destroyers cant reach me and have started to leave anyway. im not taking more damage, what im doing is lying on the bottom of the sea at about 60 feet. im brining things slowly under control. my damage reports tear past and i am dead.... this is so confusing, why am i dead ? all i can think of is that in addition to lowering my crush depth, wich is fine of course, its also decided that if im damaged i can only stay submerged for a small amount of time, after wich you die automatically. now matter how much damage you fixed in the meantime. i think this is a bug/issue of sorts, because on some occaisions you do indeed manage to get back up. maybe it has progressive damage, but if it does please let us the players know. dying without knowing why is the worst thing in a game. |
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#5 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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All compartments have their own HP (even damage control). All compartments have their own damage. All compartments show their own damage on mouse over. All compartment damage is repairable (unless destroyed). The hull damage is not displayed anywhere in game that anyone has EVER documented. To my knowledge, the only place you can see it is in save files. Hull damage can not be repaired, except in port. |
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#6 |
Planesman
![]() Join Date: Mar 2007
Posts: 182
Downloads: 53
Uploads: 0
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then what is the 0 to 100 display that shows over the damage control screen ? because when it reaches 100 you die.
and like i said if you exit the game when it displays 40 for example when you load back in it shows 0. but if you test your crush depth you will find it is lower. due to the damage, you took before the save. ( wich is no longer displayed) where is the damage per compartment shown ? and what on earth am i looking at ? i thought it was overall hull damage, if its not then what is it ? |
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#7 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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Maybe you need to post a screenshot of exactly what number you are referring to, so we are on the same page. If it relates to the hull damage (as written in a save file), you will have found what everyone else has been overlooking. I am dubious, but willing to check it out. Heck, I even hope I'm wrong. |
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#8 | |
Planesman
![]() Join Date: Mar 2007
Posts: 182
Downloads: 53
Uploads: 0
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i assumed that was overall hull damage, its not however.... wich makes me wonder what it is,how can the damage control team get damaged ? it shouldnt even be considered an apartmant because they would be working wherever the damage is. subs didnt have a special seperate room for fixing things. and how would you get the damaged hull section to that room in the first place ![]() maybe that is a flaw in itself, if the damage control teams is 100% damaged and it causes you to die. when i reality a 100% damaged, damage controll team, would just mean some dead bodies. okay so now i realised i can see individual damage control per compartment. i wondered where that was. however it means im without any clue why the damage controll section of the sub is even considred to be a "comparment" ![]() that should not be a compartment. nor should it reaching 100% damage have any effect on anything. so im curious as to why it does. is the fact that it even takes damage a error in the design of the game? |
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