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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Silent Hunter
![]() Join Date: Sep 2006
Location: Sweden (I'm not a Viking...)
Posts: 3,529
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Total Annihilation! Empire Earth! Microsoft Combat Flight Simulator (1 and 2) Medieval: Total War Some ol' games.....TA is the best RTS this far, since it's so fast paced, brain dead and totaly enjoyable!
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#2 |
The Old Man
![]() Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
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Really AI has stayed about the same. I have yet to play a game where my computer opponent will analyze and predict my moves. and effectively counter them. The only exception is the Chessmaster series.
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#3 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
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I dont think so, but I think developers used to invest much more time into balancing and fine tuning the AI / gameplay which gave the player the feeling that the AI was just right because the level of difficulty was just right. Technically, the huge advances in CPU speed and AI algorithms should rule out any possibility that the AI nowadays could be worse than 10 years ago.
Generally my impression is that most new games nowadays come with pretty amazing engines (including AI) but completely lacking the last stage - balancing - which takes a surpisingly large amout of time - but is just absolutely crucial to the general experience.
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#4 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
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Another thing I have not seen discussed here is the text-file variation
in most new games now. This influences the AI to a great degree. Older games did not have this feature. You got the AI that came with the game, period. Now the modders can make text changes and give the AI different parameters. Like in SH4, you can adjust how the AI ships & planes view the players sub and how they react to it.... JIM
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If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#5 | |
Ocean Warrior
![]() Join Date: Feb 2003
Location: Connecticut, USA.
Posts: 2,794
Downloads: 29
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#6 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
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I think when graphics were more primitive, developers put much more effort into AI than they do now.
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#7 | |
Fleet Admiral
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#8 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
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AI wasn't really better then. It just wasn't flat out broken. It was convincing and well tested.
PD |
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