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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Watch
![]() Join Date: May 2007
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Does this make the explosions better when hitting enemy ships with your deck gun? At the moment, they're pitiful!
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#17 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Well as you can see in the pics below, the impact will visually look more "fiery". Been playing with this mod for a day now and looks pretty nice actually. Also when firing the deck gun you get a small "tongue" of fire coming out. Looks better in my opinion. Try it out man
![]() ![]() ![]() ![]() Download Link: http://files.filefront.com/MUZZLE_FL.../fileinfo.html[/URL] Last edited by CaptainCox; 05-13-07 at 01:22 AM. |
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#18 | |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
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Have you noticed the ship moved sideway some 15 meters? : ) |
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#19 | |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
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X:\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex\exp*.dds ?
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![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#20 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Sure that is the correct textures, actually used one of them and tweaked it for the muzzle flash. I think resizing them wont really have any effect but. Could give it a go later maybe.
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#21 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Actually I was talking out of my Pooha! in the above post, those textures are for when ships are blowing up etc. I am using the correct texture but resizing it wont do any difference. Like I said, to make the muzzle flash bigger you have to tweak something else. But still, I think the way I did it in the last version ain't that bad...
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#22 |
Eternal Patrol
![]() Join Date: Apr 2007
Location: Waterbury, CT. USA
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Looks much better for night time shooting Love it!
Dave |
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#23 |
Rough night at Langtrees brothel
![]() Join Date: Mar 2007
Posts: 480
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here's how it SHOULD look
![]() ![]() (I've ripped the picture from the new Iwo Jima movie, but don't tell anyone ![]() The visible image is 50% of the original (to save the bandwitch). You can find the 100% version here (1.21mb)
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![]() http://maxt.dk/archives/2007/03/22/s...nter-4-cheats/ Get KillerSub MOD and bring the Hell back to Earth! The FUN way to play SH4! Now with Rail Guns! ![]() |
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#24 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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That's awesome...but...hard to do exactly like that. As i said one have to find the code that actually renders the "size" of the texture when animated...maybe in the particles.dat...only thinking...
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#25 |
Stowaway
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Yes, You'll need to go into the particals.dat and maybe even the materials.dat
files. You should also look at the gun dats and sim files for clues as to where to go. Depending on how those areas are applied (guns we don't want affected) You may need to build a few new areas and re-direct things. |
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#26 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Yea...that sound correct. Thing is the muzzle flash and the impact textures are the same in the game, so like you said one might have to fiddle some to separate them. otherwise, huge muzzle flash HUGE IMPACT EXPLOSION. And another prob there is that the canon on the sub uses this texture to. I feel that this mod looks OK for the canon as it is, but maybe to wimpy for the battleships, especially Yamatos 18.1 inch guns :p.
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#27 |
Planesman
![]() Join Date: Apr 2007
Posts: 192
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As Beavis said ...
"fire ... Fire ... FIRE!!!" Ooooooooohhhhhh. |
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#28 |
Helmsman
![]() Join Date: Jan 2006
Posts: 107
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Major avenue of improvement to take. Great idea.
Stock graphic missed the chance to properly impress the awesomeness of the firepower actually involved in naval combat. Next we could possibly make the water in front and below the large guns firing "shudder". Films of BB's firing in calm seas always show massive shuddering on the water surface. Shock blast effect making the surface water "dance". |
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