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Old 05-12-07, 07:18 PM   #16
GatorSub1942
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Does this make the explosions better when hitting enemy ships with your deck gun? At the moment, they're pitiful!
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Old 05-13-07, 12:51 AM   #17
CaptainCox
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Well as you can see in the pics below, the impact will visually look more "fiery". Been playing with this mod for a day now and looks pretty nice actually. Also when firing the deck gun you get a small "tongue" of fire coming out. Looks better in my opinion. Try it out man





Download Link:
http://files.filefront.com/MUZZLE_FL.../fileinfo.html[/URL]
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Old 05-13-07, 04:50 AM   #18
thyro
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Quote:
Originally Posted by SingeDebile
i would love to see a mod for this http://upload.wikimedia.org/wikipedi..._broadside.JPG

i think it would be increadible, even the little DD's should have some upgraded fire (would look awsome at night... and help them to look a bit more intimidating)
Good looking picture

Have you noticed the ship moved sideway some 15 meters? : )
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Old 05-13-07, 06:41 AM   #19
MaxT.dk
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Quote:
Originally Posted by CaptainCox
To get something as awesome as in the pic in the 1st post i think we need to tweak something more...what? no idea at the mo, but something controlling the size of the muzzle flash...for short
What about these files:
X:\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex\exp*.dds ?
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Old 05-13-07, 07:23 AM   #20
CaptainCox
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Sure that is the correct textures, actually used one of them and tweaked it for the muzzle flash. I think resizing them wont really have any effect but. Could give it a go later maybe.
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Old 05-13-07, 12:32 PM   #21
CaptainCox
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Actually I was talking out of my Pooha! in the above post, those textures are for when ships are blowing up etc. I am using the correct texture but resizing it wont do any difference. Like I said, to make the muzzle flash bigger you have to tweak something else. But still, I think the way I did it in the last version ain't that bad...
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Old 05-14-07, 02:31 PM   #22
leovampire
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Default This came out great

Looks much better for night time shooting Love it!

Dave
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Old 05-14-07, 04:19 PM   #23
MaxT.dk
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here's how it SHOULD look



(I've ripped the picture from the new Iwo Jima movie, but don't tell anyone )

The visible image is 50% of the original (to save the bandwitch).
You can find the 100% version here (1.21mb)
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Old 05-14-07, 10:44 PM   #24
CaptainCox
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That's awesome...but...hard to do exactly like that. As i said one have to find the code that actually renders the "size" of the texture when animated...maybe in the particles.dat...only thinking...
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Old 05-14-07, 10:57 PM   #25
Madox58
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Yes, You'll need to go into the particals.dat and maybe even the materials.dat
files.
You should also look at the gun dats and sim files for clues as to
where to go.
Depending on how those areas are applied (guns we don't want affected)
You may need to build a few new areas and re-direct things.
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Old 05-14-07, 11:11 PM   #26
CaptainCox
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Yea...that sound correct. Thing is the muzzle flash and the impact textures are the same in the game, so like you said one might have to fiddle some to separate them. otherwise, huge muzzle flash HUGE IMPACT EXPLOSION. And another prob there is that the canon on the sub uses this texture to. I feel that this mod looks OK for the canon as it is, but maybe to wimpy for the battleships, especially Yamatos 18.1 inch guns :p.
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Old 05-15-07, 04:42 AM   #27
vindex
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As Beavis said ...

"fire ... Fire ... FIRE!!!"

Ooooooooohhhhhh.
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Old 07-17-07, 06:34 PM   #28
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Major avenue of improvement to take. Great idea.

Stock graphic missed the chance to properly impress the awesomeness of the firepower actually involved in naval combat.

Next we could possibly make the water in front and below the large guns firing "shudder". Films of BB's firing in calm seas always show massive shuddering on the water surface. Shock blast effect making the surface water "dance".
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