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#1 | |
Rear Admiral
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This alone deserves the highest praise. You have no idea how much this annoyed me. (or maybe you do. ![]() |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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Yup, that Bino code is gold worth. Cheers Mav87th!
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#3 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Well, must be tired as my search technique seems to be off - haven't been able to locate the tweak file for the camera.dat file - I've downloaded all the tweak files I could fine but that one wasn't among them. I'd love to try out the binocular fix, but guess I need the tweak file to do that. Anybody got a link to it they could share?
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#4 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=114049 Download http://members.bellatlantic.net/%7Ev...ameras_dat.zip |
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#5 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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Awesome - thanks man
![]() Can't wait to try this.
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#6 |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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Hmm - I thought I understood this stuff, but maybe not - I just used the camera.dat tweak file and changed the clipping distance under the binocs dropdown from the 0.1 it was before to 2.5 like I thought it said above, but I can see no difference in game
![]() I still see all the crew and conning tower sections when I scan the horizon with the binocs - I thought that this was supposed to make all that go away so the binocs view would look unobstructed like the TBT view does - what could be going wrong here?
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#7 |
Stowaway
Posts: n/a
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Value must be more then 0.1 - i expanded it to 2.5
You would need to delete the copy that minitweeker makes next to the real file before the implementation works. |
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