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Old 05-12-07, 09:24 AM   #1
raduz
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Interesting... I have never encountered such a problem and I have no clue whats the cause. anyway I am glad you find a solution that works
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Old 06-08-07, 11:00 PM   #2
WeeBubba
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hello raduz

thankyou for kindly providing this tutorial. i am new to SH3 and am playing on 100% realism. i am keen to learn the hydrophone techniques.

like the last poster, when i accessed the propellor indentification mission, i also got CTD. i will also change to wale factory? is that ok?

thanks
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Old 06-08-07, 11:07 PM   #3
WeeBubba
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hello if it is any help i am running GWX 1.03 with SH3comander1.7 and waves mod. how do i change to wale ship? im in mission editor but i dont know ow to fix. will this make tutorial redundant? thanks
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Old 06-09-07, 06:29 AM   #4
Mueller72
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Thanx for this Raduz. I will give it a try.

I suggest to make the changed files JSGME compatible. Its easier for people to install then.

Best Regards,
Mueller72
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Old 06-10-07, 08:25 PM   #5
greyrider
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In the documentation that originally comes from Grayrider there is also information and bearing tables about making shots with no gyro*.
- Does this still work with GWX?
Canovaro




not often do i come to the sh3 forums to read or post, but i check on this thread once in a while.

i see a few posts above some people asking for the bearing speed charts for sh3,
for use with the hydrophones.

you can get them here: http://hosted.filefront.com/greyrider/

the file is called:
bearing_speed_charts_sh3


these charts are for straight running torpedoes of 30, 40, and 44 knot speeds.
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Old 06-11-07, 01:31 AM   #6
Canovaro
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greyrider seems you have been very productive with all those charts.
Thanks. Will have to find a program to open or convert those files first, so will comment on them later.
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Old 06-14-07, 10:14 AM   #7
dmlavan
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Raduz, Greyrider,
Great job on your respective hydrophone tutorials - very well written and clear. Now my hydrophone operator is no longer hiding in his shack eating sausages - he has the captain looking over his shoulder!
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