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Old 05-09-07, 01:16 PM   #1
joea
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Sticky Sticky Sticky!!!!
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Old 05-09-07, 07:58 PM   #2
-Pv-
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Appreciate the credit, but since patch 1.2 this may be no longer strickly true. I'm studying the characteristic, but it seems crew fatigue level getting set to a high value is more random than before. I'm still avoiding saving close to the change times (which occur within 11 minutes of the hour) but I'm still getting a few crew mangles on restore.
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Old 05-09-07, 08:51 PM   #3
ReallyDedPoet
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Thanks

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Old 05-09-07, 08:55 PM   #4
Elder-Pirate
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Quote:
Originally Posted by -Pv-
Appreciate the credit, but since patch 1.2 this may be no longer strickly true. I'm studying the characteristic, but it seems crew fatigue level getting set to a high value is more random than before. I'm still avoiding saving close to the change times (which occur within 11 minutes of the hour) but I'm still getting a few crew mangles on restore.
-Pv-
Since your original post on this I have tried to follow it to the letter and I've always had a very good crew except for one time that I was not thinking and also in a hurry to save and quit the game that when I opened the save I noticed the entire crew was way low in performances, they were very tired. I had saved at 0000 right on the nose and it was not on purpose either. I was at the time near Pearl Harbor so I just shut down the engines and went to 2048 TC for about 48 hours ( maybe 72, can't remember :hmm: ). When out of TC every one was happy and content, so I believe it does work. I probably would had have a problem if I were in deep enemy territory where the crew had to be more active though.
I think it does help to try and keep their schedules balanced though as much as you can.
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Old 05-10-07, 09:22 AM   #5
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Thanks for this info! It's made a difference in my patrols over the past two days
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