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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lucky Jack
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I found it on Amazon for $12.50 and that included shipping
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#2 |
Watch
![]() Join Date: May 2007
Location: Nebraska, U.S.
Posts: 17
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So, what is the best way to sink one of these compartmentilized torpedo-proof ships?
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"No matter where you travel, when you meet a guy who's been... There's an instant kind of friendship 'cause we're brothers of the 'phin." - Robert Reed, G.W. Carver (SSBN-656)
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
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I just tried something I discovered in SH3--shot torps at 3 tankers at the default depth. Sank two with two torps and one with 1 torp. It was always my opinion in SH3 that the default depth setting was as effective or more so than messing with them. I am beginning to think that's true in this game as well.
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#4 |
XO
![]() Join Date: Mar 2007
Location: In your baffles...
Posts: 434
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Thats a great read, mates......
...Homewood spins a story that's right up there with Beach ![]() |
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#5 | |
Helmsman
![]() Join Date: Aug 2006
Location: Warren, Michigan
Posts: 109
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That's the sequal to Final Harbor another great read. If you read that first Silent Sea will fall in place very well. Happy Hunting ![]() |
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#6 |
The Old Man
![]() Join Date: Apr 2006
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If I get a good keel shot, it's very rare when I can't put a medium or smaller ship down with one or two torps. I've never had to fire more than 2 on large freighters or cruise ships if one of the hits was under the keel. I've never had a ship break in half unless one of the hits was a keel and those are satisfying enough to try for. I've also never had a ship keep going for very long after a keel hit even if the damage from it wasn't enough to sink it outright.
-Pv- |
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#7 |
Weps
![]() Join Date: Jan 2011
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Every ship has some amount of armored plating set to a certain depth below the waterline. Some more than others both in thickness and depth. Your fish with impact fuses need to be below that armored jacket to be truly effective. The SH4 user manual comes with all that information, and how many evenly spaced torps it should take to sink various types of ships. It is effective and usually works to specs if they're deep enough and you've got enough hits according to tonnage and type. One thing I don't agree with is a 4"/50 Cal. Deck gun taking 90 seconds to reload
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#8 |
Watch
![]() Join Date: May 2007
Posts: 26
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I only go for un-escorted tankers, the one in convoys I usually leave alone. I've found the best tactic for me is to put a few fish into the tanker to slow it down (usually trying to aim for the aft end) and then surface and use HE deck gun ammo to set her ablaze
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#9 | |
Watch
![]() Join Date: May 2007
Location: Nebraska, U.S.
Posts: 17
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__________________
"No matter where you travel, when you meet a guy who's been... There's an instant kind of friendship 'cause we're brothers of the 'phin." - Robert Reed, G.W. Carver (SSBN-656)
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#10 | |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#11 |
The Old Man
![]() Join Date: Apr 2004
Location: The Shifting, Whispering Sands, NM
Posts: 1,463
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Med/Lg.Tankers
The consensus is correct, they are tough! Tactic:the engine rm.is under the stack,
fuel storage,is right aft of crude bunkers,& 10 ft. below waterline,just fwd of aft bridge.try 2 torps in that sweet spot,leave her hove to,& gun her down,after you clean the convoy's clock,& all is cool. We did a photo op,and there was a lg.Tanker in-port.After 2 fish to the fuel,she lit up,but had to shell her to get destroyed! ![]() Last edited by donut; 05-09-07 at 06:10 PM. |
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#12 |
A-ganger
![]() Join Date: Mar 2002
Location: Kentucky
Posts: 71
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I agree with Banjo, large tankers aside, cause they are tough. But any other ship, I set my torps at 8-9 in depth and seem to have much more success than trying to set them deeper or under the keel. Shallow for the win!
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#13 | |
Eternal Patrol
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