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Old 05-08-07, 05:43 PM   #1
Telgriff
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I think SHIV will stay unpurchased until it goes the same way as SHIII and gets at LEAST a few decent updates behind it, a supermod will be nice, but hey they're all busy in GWX
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Old 05-08-07, 06:13 PM   #2
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Quote:
Originally Posted by Telgriff
I think SHIV will stay unpurchased until it goes the same way as SHIII and gets at LEAST a few decent updates behind it, a supermod will be nice, but hey they're all busy in GWX
I agree to that! but I just got SH4 oh well, goin to play that first then go bak to GWX 1.03 or 1.04 if it comes out yet.
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Old 05-08-07, 06:20 PM   #3
JU_88
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I hate to say this but -
In my opinion, anyone who boycotts SHIV because its not their chosen theatre - is shooting them selves in the foot.

In a way we owe it to ourselves to go out and purchase SHIV weather we like the Pacific or not, as the sales figures for SHIV will likely seal the fate of the SH franchise. In short, if SHIV is a commercial flop then dont expect Ubi to green light SHV.
In time im sure we will get to return to the atlantic, but only if we can continue to fuel this niche market in a world ruled by first person shooters.

Its not like you can afford to be picky when it comes to subsims anyway.
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Old 05-08-07, 06:37 PM   #4
robbo180265
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Quote:
Originally Posted by JU_88
I hate to say this but -
In my opinion, anyone who boycotts SHIV because its not their chosen theatre - is shooting them selves in the foot.

In a way we owe it to ourselves to go out and purchase SHIV weather we like the Pacific or not, as the sales figures for SHIV will likely seal the fate of the SH franchise. In short, if SHIV is a commercial flop then dont expect Ubi to green light SHV.
In time im sure we will get to return to the atlantic, but only if we can continue to fuel this niche market in a world ruled by first person shooters.

Its not like you can afford to be picky when it comes to subsims anyway.
Whilst I see your point, I am in no way going to run out and buy a half finished game, especially in a theater I'm not at all interested in just to prolong the life of half finished subsims. If Ubisoft had done the magic with SHIV then yes,I'd say your argument holds water,and in all honesty I'd probably buy it(and I still might,in a few years time,when it's been supermodded and the various problems with it are sorted)

But not at the moment matey, I'm happy where I am - NW of Lisbon,ducking air attacks in my IXC
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Old 05-08-07, 06:57 PM   #5
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Off the top of my head, some of the subtle improvements in SH4:

- There is no master RND layer, only a master CFG file, that connects all the different MIS files together. Traffic is seperated by year and type (merchants, convoys, task forces, etc). You can also create sea battles and edit them into the master CFG so they appear in the campaign at a specified date.

- Harbor traffic is not scripted. Its dynamic. It uses an RND layer now. This means, harbor contents change, even during a patrol.

- Random, only the fly mission assigments via submitting contact or status reports.

- "millk cow" support is built iinto the game,and can be done, "on the fly" during a patrol. It does not requrie you to dock and end your patrol.

- Varying missions, other then the usual, "Go here, sit there for X time" grid assignment type missions.

- built in thermal layers that work (a little too well if you ask me )
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Old 05-08-07, 11:30 PM   #6
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Quote:
Originally Posted by Ducimus
Off the top of my head, some of the subtle improvements in SH4:

- There is no master RND layer, only a master CFG file, that connects all the different MIS files together. Traffic is seperated by year and type (merchants, convoys, task forces, etc). You can also create sea battles and edit them into the master CFG so they appear in the campaign at a specified date.

- Harbor traffic is not scripted. Its dynamic. It uses an RND layer now. This means, harbor contents change, even during a patrol.

- Random, only the fly mission assigments via submitting contact or status reports.

- "millk cow" support is built iinto the game,and can be done, "on the fly" during a patrol. It does not requrie you to dock and end your patrol.

- Varying missions, other then the usual, "Go here, sit there for X time" grid assignment type missions.

- built in thermal layers that work (a little too well if you ask me )
I'd Have to agree.

Everyone says that SH3 is the best (er this IS the SH3 forums ;P) because it is finished and there are mods which add to the game already out. Stock SHIV is much better than Stock SH3, and given time and mods will be better than GWX. People like to say that SHIV is just eye candy, and atm they are mostly correct, but isnt that the hardest part for modders? Number crunching and mission tweaking is something more people can do without an SDK when compared to adding normal mapping/transparent water/3D wakes and other graphical resources. I can see possiblities with SHIV despite its buggy/unfinished state. Even the mini-super mods have improved the game drastically so I am eager to see what lies ahead

I hope that someone does make a U-Boat War mod for SHIV and hopefully do as much as possible from scratch because that always leads to a better final product rather than "simply" converting it. If anyone has seen the differences between Half-Life Source, and Half-Life 2 mod Black Mesa Source you know what I mean( http://blackmesasource.com/ ).

Kinda off topic:
I read that a lot of the atlantic ports in SH3 are there and fairly complete and some even better than thier SH3 equivilants. Anyone Confirm this?

Also as far as this "buy shiv to keep the sub sim alive" deal goes, I dont think you need to worry about that

SHIV is UBI's 2nd top selling PC game by April 22nd.
Quote:
Top PC

1 SIMS 2 EA 1.208/ 23.700
2 WORLD OF WARCRAFT VIVENDI 889/ 53.092
3 WORLD OF WARCRAFT: THE BURNING VIVENDI 798/ 50.075
4 COMMAND& CONQUER 3: TIBERIUM WARS EA 585/ 5.282
5 AOE COLLECTOR'S EDITION CODEGAME UBI SOFT 582/ 29.814
6 IMPERIVM CIVITAS FX INTERACTIVE 554/ 57.738
7 COUNTER STRIKE: SOURCE ELECTRONIC ARTS 518/ 39.037
8 SILENT HUNTER 4 nCODEGAME UBI SOFT 497/ 3.574
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Old 05-08-07, 11:34 PM   #7
Happy Times
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I just ordered SH4 but its just for support now, im not going to even open it yet.
Il wait untill realism mods start to come out.
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Old 05-08-07, 07:44 PM   #8
JU_88
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Quote:
Originally Posted by robbo180265
Quote:
Originally Posted by JU_88
I hate to say this but -
In my opinion, anyone who boycotts SHIV because its not their chosen theatre - is shooting them selves in the foot.

In a way we owe it to ourselves to go out and purchase SHIV weather we like the Pacific or not, as the sales figures for SHIV will likely seal the fate of the SH franchise. In short, if SHIV is a commercial flop then dont expect Ubi to green light SHV.
In time im sure we will get to return to the atlantic, but only if we can continue to fuel this niche market in a world ruled by first person shooters.

Its not like you can afford to be picky when it comes to subsims anyway.
Whilst I see your point, I am in no way going to run out and buy a half finished game, especially in a theater I'm not at all interested in just to prolong the life of half finished subsims. If Ubisoft had done the magic with SHIV then yes,I'd say your argument holds water,and in all honesty I'd probably buy it(and I still might,in a few years time,when it's been supermodded and the various problems with it are sorted)

But not at the moment matey, I'm happy where I am - NW of Lisbon,ducking air attacks in my IXC
Yeah but half finnished subsims are better than nothing, Agreed, we can mod the hell out of a half finnished game, but we cant mod a game that doesnt exist!
In 2009 I think most of us would rather be playing SH5 not Quake5

All im saying is look an SH4 purchase as a long term thing, it will be great when it gets a super mod AND think of it as an investment in the SH Franchise in general, rather than just paying for a one off game.
Its a catch 22,
If there is more support for ' the half finnished subsims' then developers might be allowed bigger rescources and budget to make more complete titles.
the moment we just refuse to by half finnished subsims (an already risky venture for any publisher) - we are bascially sentencing the genre to death.

Last edited by JU_88; 05-08-07 at 07:59 PM.
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Old 05-08-07, 07:59 PM   #9
Ducimus
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JU_88 does have a point.
In this list, how many sub sims do you see, and how many are recent games?
http://www.subsim.com/subsim_reviews_index.html

Now, what were the 3 (edit 4) most recent sub games?

# Silent Hunter I, realeased in 1996
# Silent Hunter II, sequel released in 2001.
# Silent Hunter III, sequel released in 2005.
# Silent Hunter 4, released in March 2007


Nobody else is making them. Probably because nobody else wants to, because theres more money to be made in other game genre's. Money is ultimatly the bottom line, its why companies exist.
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Old 05-08-07, 08:04 PM   #10
JU_88
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Yep, If we want to continue to feed our virtual submarine addictions - we need to be looking at the bigger picture.
We are treading on thin ice here.... look at what happened to Tank sims.
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Old 05-08-07, 08:13 PM   #11
Ducimus
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What tank sim's?
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Old 05-08-07, 08:37 PM   #12
Reece
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I have purchased SH4 when it first came out, tried with stock & 1.01, but totally disapointed, it should never have been released in that state & although I can see the reasons for people not wanting to upset UBI, I can understand others venting their frustrations, to a majority of purchasers US$50, I paid AU$100, is a lot of money!!
I find it to be unplayable in it's present condition, have shelved it, not taken it back in the hope that a future patch & community effort will fix it, not to mention the problems I keep getting with securom, worse than starforce ..... Ahhh!
Well, back to SHIII & loving it!
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