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Old 05-08-07, 01:56 PM   #1
Hitman
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I definitely would like to help provide you some return for the hard work that is going into the design and eventual production of the wheels.
If it finally goes into production, it will be a product completely for the support of subsim.com running costs. I do not want a single cent of it, like I already did with the PA mod. All those things are simply ways of contributing keeping this excellent site up and running. Hosting costs exceed 500$ a month and in months when donations or sales via the store do not reach that, the rest comes out entirely of Neal's own pocket Thank you anyway for your interest and support

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The only downside that I can see is that you are going to need the target to shift at least 6 degrees of bearing between range marks (a problem with any rule that doesn't have an ST scale).
Yes, as you say that seems to happen also with the MK3 US sub attack course finder. Probably the less than 5 degress moving targets were neglected due to their low speed making them much easier to hit.:hmm:
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Old 05-08-07, 03:11 PM   #2
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Thank you sir, premature I know but my CC is at the ready!

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Old 05-08-07, 03:46 PM   #3
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....and probably the last update prior to a formal release, so anyone can comment and say what could be improved

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Old 05-08-07, 04:00 PM   #4
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Hot damn I can't wait for it!
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Old 05-08-07, 09:38 PM   #5
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Looks good to me. Can't wait to be in wizzwheel heaven.
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Old 05-09-07, 08:25 AM   #6
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One small suggestion: Make a version of the inner wheel without the swastika, for the benefit of our bretheren in countries where that is verboten.

It looks great Hitman!

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Old 05-10-07, 12:32 PM   #7
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Nice work! Have a question about how to using this wheel, is this described in Paul Wasserman's guide? I'm now using the 90degrees rule, and tried the wheel method (From Wazoo moanual) long time ago, the only thing I dislike is that eels hit the target in middle of ship always. The thing I like in 90degrees rule is to I may to decide where I want to hit the boat. Is there a chance to use this wheel and also decide where torpedo will hit? Maybe I'm wrong in whole thing about It, and looking for someone tell me a short user guide and possibility of this mod! Thanks.
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Old 05-16-07, 08:41 AM   #8
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Quote:
Originally Posted by Hitman
....and probably the last update prior to a formal release, so anyone can comment and say what could be improved

I am afraid that my wheel looks exactly as the one quoted in this post and not the one that you show in your last post ! They are totally different but I suppose you could link me to the B/W one that you show in quote then I could use that one.
BTW thanks for your rapid response, much better than the response from UBI for patch 1.3 for SH4 !!
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Old 05-16-07, 09:02 AM   #9
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LOL then the problem is that you have been trying to understand a quick-guide I gave for the US wheel and apply it for the german wheel No wonder you got confused and did not find the numbers

In the german one, the blue "40" is in the external magenta wheel. The red "3000" is in the centre wheel, duplicated in the exterior and interior section of the same wheel (In the centre is the speed scale). The inner time wheel is exactly the same in both wheels except for the form of the speed pointer.

So you align the 3000 in the middle wheel with the 40 in the exterior wheel. Then the 1-10 of the inner wheel with the 1600 of the middle wheel. That's the reason the distance scale is duplicated in the middle wheel, so you have it easier to read the 40 vs. the 3000 in the exterior and the 1600 vs. the 1-10 in the interior one.
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Old 05-16-07, 10:05 AM   #10
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O/K, now I have got it, I think. Silly me, trust the Germans (or Americans) to get things a#se about face. In the meantime I racked up a quick example (US wheel) in Paint Shop from your picture. Now when I compare the readings between the two I get a 0.4 knt increase in speed on the German one against the US one. Could be my assembly is not quite correct or it could be that the German one is a little faster !! vorsprung durch teknik. :hmm:
Still, many thanks, can now go ahead with speeeeed calculations.
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Old 05-16-07, 11:04 AM   #11
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Quote:
Originally Posted by kevtherev
O/K, now I have got it, I think. Silly me, trust the Germans (or Americans) to get things a#se about face. In the meantime I racked up a quick example (US wheel) in Paint Shop from your picture. Now when I compare the readings between the two I get a 0.4 knt increase in speed on the German one against the US one. Could be my assembly is not quite correct or it could be that the German one is a little faster !! vorsprung durch teknik. :hmm:
Still, many thanks, can now go ahead with speeeeed calculations.
There should be a difference: The US wheel uses yards for it's distance calculation, the German one meters.

If a target is going 4 units per second, the speed is about 7.2 knots if units = yards, and about 7.8 knots if units = meters.
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