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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Dec 2006
Location: Röstånga, Sweden
Posts: 30
Downloads: 0
Uploads: 0
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To save only when surfaced and no other units around can make problems!
If I am fighting a convoy it takes some time to disengage. If my wife says it is time for bed, the she has almost no understanding of me having to finish my convoy encounter before coming. THE BED WILL THEN BE QUITE COLD! |
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#2 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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You can try what I do. I use a rolling save system. I have 4 saves named x1 through x4. I save OFTEN always overwriting the save at the bottom of the list. This way if I do have a save that is corrupted I have another save that is fairly recent and havent lost hours of "work". |
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#3 |
Bosun
![]() Join Date: Apr 2007
Location: Atlanta, Ga
Posts: 68
Downloads: 16
Uploads: 0
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I've noticed that when I start getting really high tonnage on a patrol and save it without going to port, I start getting problems with really long load times, terrible time compression capability, and strange loss of fuel. On one patrol where I collected 132,000 in tonnage from kills, I used up 12% of my diesel to get from Pearl Harbor to Japanese coast without diving even once but my return trip after all those kills ended up using every ounce of fuel just to keep battery charged while I periscoped my entire way home. Took hours and hours to get back to Pearl because the damn TC was screwed up too...anything above 128 wasn't any faster.
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#4 | |
Nub
![]() Join Date: May 2007
Location: Paris suburbs, France
Posts: 4
Downloads: 0
Uploads: 0
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__________________
My website (in french) about german dogtags of WW1: http://membres.lycos.fr/spacemakerfra |
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