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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
Uploads: 0
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#2 |
Machinist's Mate
![]() Join Date: Apr 2007
Posts: 130
Downloads: 0
Uploads: 0
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Playing "Tag" in the fog with the deck gun is fun without radar. I can plot a pretty decent course line by tracking the end of the sonar direction lines and setting up a couple of hundred yards from where I expect to see something appear. Once I can see a shape I fire at it and see what I hit. After that happens, I can check the periscope quickly and see what I tagged. A few hits to start a fire and you can crank up the engines and shoot at the lights while you run them down.
BTW have I said how much I HATE the gun turrets on the back of some freighters? Some of those guys are dangerous. |
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#3 |
Lucky Jack
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All in all, when the sub is pointed in the right direction for the radar to work correctly(please Dev's fix this in 1.3) it is a darn handy tool.
The fun part of the radar....night time belongs to you!!!!! Get those buggers on the radar and track them at night. Probably the most realistic feel to this game. When I get the opportunity to use the radar for hunting at night it reminds me of the USS Batfish using it's radar against three Japanese subs running on the surface. Very neat feeling and I suspect the best tool out our boys had for hunting.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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