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Old 05-08-07, 09:39 AM   #1
Brigs
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Hi U-Bones,

Your points are well taken.

Krupp's JP Ship Dimension Mod data was, in fact, used as the 'base' data for this. I did have it installed while making the changes, so there's no problem with overwriting those config files.

I did put a thanks in the readme file but, after reading it again, you're right.....it could have been more explicit. The readme has been updated.....please check it out to make sure the wording does the proper job of giving credits.

I wasn't sure where to put the readme (hence two folders). But, if everyone is used to seeing only one folder which includes both the mod and the readme, then that's no problem. The download file has been updated, and now contains a single 'mod' folder (which includes the readme).

If I missed anything else, let me know. Appreciate your input.....keep me straight until I get my sea legs here.



Hi Hitman,

Excellent idea. I'll play around a little bit with the files and see if I can do that.

I also wondered if the sinus scale in your tutorial could somehow be added to the tools on the Nav map ? I don't know anything about graphics stuff, so don't know if it's even possible.
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Old 05-08-07, 09:58 AM   #2
U-Bones
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Quote:
Originally Posted by Brigs
Hi U-Bones,
Krupp's JP Ship Dimension Mod data was, in fact, used as the 'base' data for this. I did have it installed while making the changes, so there's no problem with overwriting those config files.
Beautiful ! It was not clear to me in the original readme that his data was being used. Thanks for the clarification, and for the JSGME repackage.

Here is a point to consider however... if your mod is used standalone, then the *.sim files he modified to match the cfg files are missing...
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Old 05-08-07, 02:02 PM   #3
Hitman
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Quote:
I also wondered if the sinus scale in your tutorial could somehow be added to the tools on the Nav map ? I don't know anything about graphics stuff, so don't know if it's even possible.
I *think* it *could" eventually be added to the attack map in the same way the nomograph was added to the normal map in mods like RFB:hmm: Since the sinus scale is a read-only device and you do not need to plot lines across, it could well fit there. Another alternative would be to modify the cover of the manual, or if the size allows it, add it in the lower part of the default background page so it is visible in all targets (The rec. manual uses only one archive as background, that is also the one darkened in some mods).
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Old 04-15-13, 04:41 PM   #4
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This is great! Thanks!
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Old 04-15-13, 04:48 PM   #5
Sailor Steve
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You know, when people revive a thread after almost six years they usually add something to it. The guy who started it hasn't even looked at Subsim in five years.
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Old 04-15-13, 09:31 PM   #6
mr. whukid
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Originally Posted by Sailor Steve View Post
You know, when people revive a thread after almost six years they usually add something to it. The guy who started it hasn't even looked at Subsim in five years.
My bad. I was going through the mods thread and thought I'd thank the creator of the mod. Thanks for implying I had something to do with the OP not being here for five years though. Clearly the mature choice
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Old 04-16-13, 09:28 AM   #7
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These old threads show the concern we had for figuring manual targeting, and wondering why we didn't get the results we expected.

Back in 2007 (depending on which patched version was out then, 1.1 or 1.2) the guys using the metric system were getting manual targeting stadimeter readings that were in yards not meters!? Little did anyone suspect this error was a contributing factor to those using the metric system to getting inaccurate firing solutions.

I see someone pointed out they should use Krupps Dimensions for ship mast height. The need for revising the measurements was really needed back in those days (and they still are today).....the measurements were terribly inaccurate! However, Krupp made his dimensions for the stock ships based on real life measurements. The only trouble with that was the measuring tools the game provided were just as inaccurate as the measurements.

The idea of listing lengths in the Recognition Manual so the scope could measure a ships angled length compared to its true length is an excellent one for figuring AoB. However, we didn't know the scope telemeter divisions were not accurately scaled to measure the particular Field of View the scope provides. Nor did anyone suspect the particular resolution/aspect angle a player used with his system, would be different compared to someone else when looking at the same target, at the same distance!?

Having accurate measurements are only as good as the accuracy of the yard stick you use with them.

I'll admit one thing, as long as you allow the target to get so close you can see the "whites off their eyes", an average player will never know how far off his firing solution really was....his result of getting a hit is all that counts. Gut shots do wonders for a shooters ego.
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