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Old 05-07-07, 03:24 PM   #1
tedhealy
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Quote:
Originally Posted by Beery
The latest version of RFB is now available.


All sounds good and just the right time as I'm ready to start a new career in one of them fancy gato boats
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Old 05-07-07, 04:16 PM   #2
capt_frank
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question:

sometimes i play on less than 100% realism...well, okay, most of the time.

i make my realism selections in the gameplay option area and then apply; however, when i enter a career, i've noticed that the settings don't seem to stick, ie, running out of fuel, O2, etc when i selected unlimited in the gameplay options.

am i doing something wrong?

thanks!
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Old 05-07-07, 04:21 PM   #3
Beery
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Quote:
Originally Posted by capt_frank
question:

sometimes i play on less than 100% realism...well, okay, most of the time.

i make my realism selections in the gameplay option area and then apply; however, when i enter a career, i've noticed that the settings don't seem to stick, ie, running out of fuel, O2, etc when i selected unlimited in the gameplay options.

am i doing something wrong?

thanks!
The defaults for RFB are full realism apart from contact map updates and external camera. To change them for a career you have to adjust the settings in the career office view (the radio set on the left hand wall).
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Old 05-07-07, 04:31 PM   #4
Ducimus
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As a courtesy, i was avoding posting anything in Berry's thread, but since my fix/name has come up, i'll should respond to eliminate any ambiguity. The forced retirment "fix" i came up with, address only retirement due to your sub being retired. . You'll get a message along the lines of "the navy has decided to retire your sub and you along with it".

This retirement seems to be a function of a boats exit date. To test this, i started a game at 9dec41, and put the exit date for a subtype a couple days later. I then ran a boat out of pearl for a couple days, then RTB'ed. Instant retirement. By setting the exit date to later, no retirement occured. I repeated this test a couple times to repreproduce it and i could retire a boat at will. I then set the exit date to NULL, meaning it has no exit date. The boat will not be retired for the duration of the war.

Orginally, i did not include the S class in this fix because i figured it should be retired and players would have promoted out of it anyway. Problem is that this forced retirement bug, by accounts ive read, indicate that the retirement date is set on the first sub of your career. So if you chose an S class, even if you promoted out of it, youd still be forceibly retired. So in the end, i had to null out the exit dates for the S class too.
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Old 05-07-07, 06:46 PM   #5
t0maz
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Quote:
Originally Posted by Ducimus
Problem is that this forced retirement bug, by accounts ive read, indicate that the retirement date is set on the first sub of your career. So if you chose an S class, even if you promoted out of it, youd still be forceibly retired. So in the end, i had to null out the exit dates for the S class too.
Its really good to know that! Nice research and thanks Ducimus
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Old 05-08-07, 08:45 AM   #6
t0maz
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Yeah the gun is really weak now - I hit by one torpedo small ship 1,500t then surface and use half ammo to sink she by 4.50mm deckgun (AP and HE shells). Strange that i dosent saw any visual damage made by AP shells. But he was fire on deck after HE.

Its great idea that reloads times are longer and I must take a risk of being attacked by enemy planes. It's also superb that at last I must search some ships to sink. Thats really improve immersion. Great work
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Old 05-08-07, 09:48 AM   #7
t0maz
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Beery - some more links that I have found searching some infos about batteries recharging time:

http://www.pashnit.com/roads/cal/USSPampanito.htm (8 hours full charge)
http://www.geocities.com/gwmccue/Doc...port_1898.html (8-9 hours)
http://www.ibiblio.org/hyperwar/USN/...ubs/index.html (6 hours - 1.5h to 50% ??)
http://en.wikipedia.org/wiki/German_Type_XXI_submarine (less than 5 hours)

It seems that german boats recharge batteries faster?
I hope this helps.
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