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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Mar 2005
Posts: 106
Downloads: 83
Uploads: 0
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Hi all,
I've heard a rumor (I can't remember where) that the download version of SH4 is not compatible with modding. Is this true? It seems unlikely, especially since I've been very happily playing my D2D version of SH3 with GWX, but I wanted to ask before I bought the game via download. Can someone confirm? Thanks! |
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#2 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
Downloads: 0
Uploads: 0
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According my experience at these moment everything works almost fine.
'Almost' means that there are a lot of bugs that mods didnt sovle and they have to be fixed by Ubi Dev team in next patches. I have patched game to 1.1 and I have REF_favorite to taste mod 1.5 and keyboard function mod and jimmimadrids_HUd mod My recommendation is use JSGME last version and read :-) readme.txt (instruction for mods installation). Subsim guys who usually do this job are really responsible guys and they made perfect instructions for each mod. Sincerely VK
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#3 |
Torpedoman
![]() Join Date: Apr 2007
Location: New York
Posts: 114
Downloads: 0
Uploads: 0
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I have DD version sh4 from ubi.com/US site
-------------------------------------------- P5LD / pentium core duo 3.4 Ghz / 2GRam-800 / NvidiaGforce 7300GT/
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#4 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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No worries, I have the DD version and all the mods work fine.
I can't say for sure but Im guessing that the only diff between versions is the media format. Cheers ![]() |
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#5 | |
Captain
![]() Join Date: Oct 2003
Location: Columbus, GA, USA
Posts: 525
Downloads: 89
Uploads: 0
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![]() Quote:
![]() D2D version here and no issues with the half dozen mods I'm using so far. The only thing that concerns me with a download version is the patching arrangements made between the publisher and the digital distributor. In the case of Stalker, there was a long delay getting the first patch to D2D. However, in the case of SH4 we got the same patch for all versions. I don't know if this will continue, but if they make separate patch versions the next go-around I hope they do it like with SH3 and release them all on the official game website as well as the Ubi support site.
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#6 | ||
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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![]() Quote:
![]() Im sure they will release them at the same time ![]() |
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#7 |
Mate
![]() Join Date: Apr 2007
Posts: 52
Downloads: 0
Uploads: 0
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I thought I would bump this, since I have the Direct2Drive version of the game and couldn't get mods to work last night on my first attempt, and had heard the same rumor.
I guess I must have done something wrong though if others have gotten mods to work with no problems. Are there any special considerations for D2D or is it the same as the regular versions? |
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#8 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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I also have basically only voices and environmental sounds - no dive, either no gun or suppressed gun, etc... I have reverted to my on-board realtec 97, updated drivers for my SB Audigym, reinstalled, nada... sounds are and have been borked from day one. So basically what I am saying is, with D2D at least you don't get a ghost in the machine. |
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#9 |
Rear Admiral
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Ive been running, modding on, and running mods on the D2D version without any problems, not have i had any of the wierd effects associated with nocd patch's.
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#10 |
Mate
![]() Join Date: Apr 2007
Posts: 52
Downloads: 0
Uploads: 0
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Hmmm... I followed all the instructions with the JSGME and installing mods into the \MOD directory in my SHIV directory in My Documents, but after enabling them in JSGME... which created a bunch of directories that weren't there before... nothing happened. It was exactly the same.
I'll try and figure out what I did wrong when I get home. |
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#11 | |
A-ganger
![]() Join Date: Apr 2007
Location: Charlotte
Posts: 76
Downloads: 1
Uploads: 0
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