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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Swabbie
![]() Join Date: May 2007
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Darious, you are right. For the rest of you, forgive me for making a statement against the company that you hope to work for...if they would only return your numerous calls...... It was foolish of me and I will go and commit suicide now!
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#17 | |||
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
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#18 | |
Stowaway
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#19 | ||
Weps
![]() Join Date: Aug 2005
Posts: 351
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Don't know if you write code or not, but I do, for my living. I write the simple sh*t, business apps. Accuracy is mandatory in my coding, but the code is so simple it's pathetic, so accuracy isn't that hard to accomplish. But when I think about games like SH4, and the unimaginable amount of work it takes, and the millions of bugs that can crop up, and the daunting task of squashing them, well all I can think is that it's a wonder it works at all. I couldn't do it, I know that for a fact. Can you? Be patient. Wait for the next patch. Try out some of the mods, they fix a lot of problems/shortcomings. Things will get better, trust me! Good hunting ![]() DH |
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#20 | ||
Weps
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#21 | |
Ace of the Deep
![]() Join Date: Mar 2001
Location: Midwest - USA
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#22 | |||
Stowaway
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Good movie, if I may... |
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#23 |
Lucky Jack
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All right men, I thought we were over these types of threads. Diggs has spoke his peace about the game. Lets move on. Darn, just when you thougth everyone was on the level.....
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#24 |
Stowaway
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At the sound of the beep, this thread will be closed...
BEEP..... :rotfl: :rotfl: :rotfl: I love that... ![]() |
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#25 |
Lucky Jack
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NOW HEAR THIS, NOW HEAR THIS.......thead to be left open. Come to logical thought out discussion on the matter Diggs has brought up. Please, do not bait each other
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#26 |
Stowaway
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I was just having fun... However, this forum is flooded with thing like this, nothing new...
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#27 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
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As subsim addicts (well I suspect most of us are anyway), we'd probably still buy SH4 even if it was a lot more problematic than it is (which let's be honest, aint that much).
Why? Well we're not exactly snowed under with choice for submarine simulations, at the last count, I make it two currently commercially available submarine sims - DW and SH4, after that, you're on the old ones or arcade-style stuff. Nevertheless, if I really thought SH4 was a steaming pile of crap, I would say so. But I think it's pretty good, and I'm much more of a fan of the German WW2 boats than the US ones myself, so it would be easy for me to dislike it if there was a good enough reason to. A few bugs here and there are not enough to make me dismiss it or start screaming for my money back, which at 30 quid was hardly enough to bankrupt me anyway, you can spend more than that on a night in a pub. Chill out and wait for a patch, yes it's annoying to have to wait, but it's hardly a surprise to learn you might have to do that with software that has to work on such a variety of different platforms and operating systems. |
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#28 | ||
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
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![]() In all seriousness, I think our misguided friend here hasn't read the millions of other posts on the subject at hand. A submarine simulation game has nowhere near the resources (time, money, development team numbers) that a big budget title would. Ubi is just not going to sink that amount of development money into a game that's genre has historically been a niche market. Choosing this game as your battleground to rail against the injustices of software publishers issuing buggy titles does nothing for your cause, and it does everything to hurt the cause submarine simulation enthusiasts like me. It only hurts the very very limited genre as a whole, and gives more ammunition for the suits at Ubi to say "screw 'em if they don't like it." I guarantee you that's what they'll say, long before they'd say "gee maybe we should sink more money and development time into a game that's only gonna show limited returns so folks like Diggs can have a bug free experience." Neal has stated that there's companies who won't touch sub sims with a 10 foot pole because they can't please the diehard realism fanatics. Bitching about submarine sim games that have tight development cycles not being perfect doesn't do much to help the cause, and damn sure won't change anything.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#29 | |
Lucky Jack
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http://www.subsim.com/radioroom/showthread.php?t=114115 Apparently a laundry list of issues. Please read my response. Less than a handful for the next patch needs to be done in my view. All in all, we are getting somewhere and learning quite a bit about hardware issues and mixing files around manually that create problems. Out of the box, 90% complete....developers knew this...hence a 100mb patch done in less than a day....the patch was ready before the game hit the shelves men...they knew it was incomplete. Patch 1.2 fixed more problems and from what I see less than a handful of corrections for 1.3.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#30 |
Swabbie
![]() Join Date: May 2007
Posts: 10
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And I understand all of that....as i said before...I have very high hopes for this game...but the question that I have for every one of you is....When did this become ok? No matter how complicated the programming, no matter how hard it is for the devs to meet the deadline.....When did it become ok to release a product that isnt ready to be released?
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