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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Engineer
![]() Join Date: Mar 2007
Location: Kansas City, KS
Posts: 203
Downloads: 10
Uploads: 0
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checked the ships i had yet?
Quote:
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"Be my friend or be a mushroom cloud."~If I was President...Iran would have a nuke...they just wouldnt like the delivery method... ![]() <AHREF="http://www.subsim.com/radioroom/showthread.php?t=120621"_blank">JSGME Quick Reference</A> Major US ARMY RANGERS 1985-2003 |
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#2 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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well, here is a download, sorry it is a bit big, I was working on a new skin for it, but I have included the default skins for now
http://www.speedyshare.com/421792851.html |
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#3 | |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#4 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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I also released a fix for the Subchaser, moving its 3in deck gun onto the raised platform so it would fire at the players sub (previously it wouldn't). However, I have since found a better fix and moved the gun back to its original location on the bow. In the subchaser dat file the elevation of this mount was set to 4 degrees so it would not engage surface targets. Changing this to 0 allows it to fire. It has quite a high bow but this has no effect on shells.
I have also noted that the camoschemes can be added to lightmaps as the devs have done with the Minekaze class. This should allow skinning of cloned ships. My attempts to add more K-Guns to Fubuki DD's didnt work however. They have them in the manual, but the dat file lacks the nodes. This is true for a couple of other escorts. |
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#5 | |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
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__________________
-AKD |
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#6 | |
Loader
![]() Join Date: Apr 2005
Location: Madrid, Spain
Posts: 86
Downloads: 0
Uploads: 0
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#7 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Ok, I had a quick look before work, I think they are set at 7 degrees but it is difficult to tell which is the A and D turrets in the sim file. I will mod and test later..
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#8 | ||
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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![]() Quote:
escorts. Could you enlighten me.... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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