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#1 |
A-ganger
![]() Join Date: Oct 2006
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What happends when the same file is modified in many different mods.
I have noticed that many of the same files are changed, and I get a warning when applied in JSGME. How do you guys resolve this problem, do the mods have to be applied in a specific order? Kanolsen |
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#2 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
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Well...the Mod that installs over another Mod and give you a warning in JSGME, will cancel the other out, basically installing only the last one. Normally the "modder" should include a "Readme" with all the code changes, so that you can plug in the code manually. This especialy applies to the "menu_1024_768.ini" But as there are more and more mods coming, conflicts will happen. So please guys, include the changed code in the Readme.
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#3 |
Mr. Eastwood
![]() Join Date: Apr 2007
Posts: 364
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Not to get off track, but man, Captain Cox, your sig is NICE!!!!
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Posts: 950
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But, CaptainCox's thingy, its said 1941-1954 aint it suppose to be 1941-1945?
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#5 | |
Rear Admiral
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Hmm where to start on a full explanation. The short answer is that any two seperate mods, which both change the same file, are inheirantly incompatible. You cannot run one with the other. Often changes made in one file, are to effect something somewhere else. As part of an overall "theme". If you really wanted to run two conflicting mods, then you need to find out exactly what was changed in both mods, and then try and combine the two changes into the shared file. When JSGME says theres a mod conflict, unless your sure you know what the conflicting file does and what it changes, you should automatically assume, NO, do not enable it. |
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#6 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
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![]() Quote:
![]() MAN! talk about missing things lately! WOW, OK back to the drawing board. Did that new one cause of a spelling error. ![]() EDIT: FIXED!...thanks for the heads up :p |
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#7 |
A-ganger
![]() Join Date: Oct 2006
Posts: 71
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Have anybody made a compilation of the most essential mods. I followed the argument of removing the colliding mods, and now I have a whole bunch that I can't use.
But if anybody has made a compilation of the most essential ones (bugfixes and error corrections) can anybody give me a link? Thanks in advance Kanolsen |
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#8 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
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#9 |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,740
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I reckon 'essentials' will only be rounded up once we have not so buggy SH4. Maybe, the next patch will go a long way in sorting this out... here's hoping.
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