SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-03-07, 09:41 PM   #1
Hartmann
Sea Lord
 
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
Default

IA behaviour, ships slow down when other ships are hit

chronometer, radar...
__________________
But this ship can't sink!...

She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty.

Strength and honor
Hartmann is offline   Reply With Quote
Old 05-03-07, 09:53 PM   #2
cappy70
Ensign
 
Join Date: Dec 2001
Location: USA/Florida/Sweden
Posts: 234
Downloads: 5
Uploads: 0
Default

...........convoys waiting for to be sunk after an explosion.."see now,,one of our fellow ship are sunk by a sub,,let us gather/slow down and look".........:hmm: :hmm: :hmm:
__________________
Specs
Windows 10 64 bit Pro
Asus Z - 97A
Intel I7-4790K 4 Ghz
16 Gig Trident Claw DDR 3
2 x 760 GTX 2048 mem in SLI.
WD 1T Hd Ultra/WD Black 640
Corsair 850W PSU
cappy70 is offline   Reply With Quote
Old 05-03-07, 10:06 PM   #3
vindex
Planesman
 
Join Date: Apr 2007
Posts: 192
Downloads: 17
Uploads: 0
Default

#1) The radar. Does anyone have a mod that truly fixes it? Please tell me if they do. The only fix I've seen makes it so SD radars reveals all surface contacts, when it should only alert you to air contact range w/o direction. My understanding is that, in early war patrols, we essentially have a choice of going out blind (no radar) or with what is effectively SJ radar way too early in the war.

#2) Rangefinder on the TDC. Aiming at the top of the mast gives VERY unpredictable results because all the measurements are screwed up and are only calculated in meters. Even with a measurement tweak for Jap ships, the fact that there is no meter-to-yard conversion means the ranges will still be wrong. Since this game should be played in imperial units, that's screwed up.
vindex is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:48 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.