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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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That's a pdf which will give you the basics of skinning, including file examples and tools required. You'll be able to tell if you will be able to skin from that. ![]() If you still want to try, just give a shout and i'll be glad to help. I might even be able to unpack/repack the Type 21 dat file for you or tell you how, also, if you are happy working with graphics files, I could send you the tga file for the XXI and then I could pack it for you. :hmm:I've never used the 21 before and it's been ages since I looked at the files for it, time for re-education. ![]()
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#2 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Thx for that link...I might give it a try.
Btw, UBRS worked now...I downloaded a skin called modern_type21skin. ![]() preview: ![]() Compared to Fubar's work (which has only tga's that go into the textures-folder), this one has a couple of .dat-files, that go into the library- and submarine-folders...it's JSGME-ready, though! ![]() This is actually the 1st time ever, that I climbed into a XXI!...and I have SH3 since release, lol. I used SH3Commander, to get one in the 11th-flotilla at Bergen...I expected to get it in April '44, but it only showed up, after I selected July in SH3C (?). So we departed on July the 2nd (my birthday is the 1st of July...nice present, haha), which hopefully gives me around 10months of combat-time. ![]() ![]() The downside is, that upon leaving the Norwegian fjords, there's already 3 taskforces being reported outside... Normally, I avoid any confrontations with these enemies, but now I'm drawn to them like to a magnet LOL. Just watched my boat zipping by the F12-cam, submerged, at full speed ![]()
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![]() Last edited by Paajtor; 05-03-07 at 10:18 AM. |
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#3 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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One advice, if you're going to start in this Uboat: use SH3Commander, to change the # of days spend in base between patrols.
I picked 1 day, because this career will already be short enough. ...if things work out like I'm planning. ![]() ![]() It's something else, if you finally make it to the XXI during a long career, though.
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#4 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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This skin is great.
![]() It even has a decent view from inside the flak-turrets. I know the coloursheme is hardly historical (compared to Fubart's Dunkelgrau51), but taking this boat out to war is pretty fictional anyway...so I go with this beautifull matt-black: ![]() @GWX-devs: I was able to clock a submerged topspeed of 21kts (!), using the Schnorkel... Allthough I read, that it could travel submerged at nearly 18kts for a short period of time. And one other thing: the RDF-loop isn't raised together with the radar-antenna (see image)...at least, not on that game-load. The 1st time I loaded this boat, it was working, but while using Fubar's skin. Could it be due to this custom-skin, which was made by changing some .dat-files?
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#5 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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#6 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Right...:hmm:
But it shouldn't affect the working of radar and/or radio, correct? Btw, I have a screenie to prove that topspeed, if you don't believe me. ![]()
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#7 |
Medic
![]() Join Date: Apr 2007
Location: Cornwall, UK
Posts: 167
Downloads: 0
Uploads: 0
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Paajtor - I like the look of that skin - where did you get it from (i.e care to share
![]() danlisa - would you consider extending that offer of help to a poor old man like me as well? ![]() |
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