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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Posts: 23
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Many thanks for this extremely useful dosument, it helped enmesh me back to a game / genre I had abandoned for two years now.
Of course, back then it was a real simulation, SH3, not this bugfest that euphemistically is called a 'final version' of the game. I believe that the designers of SH4 became quite envious of FPS and wanted to create a hybrid :p, hence the total absence of all the useful TDC tools present in SH3. However, given the dearth of map and plotting tools and the absence of the chronometer, your document is indeed very helpful. One very friendly criticism though, and forget my venom here as it is targeted towards Ubisoft (and other irresponsible game designers around the world ![]() Indeed, the two sections on Range and AOB are very easy and informative. What your document lacks, however, is a clear and concise explanation of speed estimation. E.g., when you mention the 12 o' clock point of the PK and its relation to the scope, which bearing in the 12 o' clock pt do you refer to? Then, you mention subtracting or adding to the AOB by moving the scope but yet you indicate that the scope is already locked, don't you? Again, a couple of screen shots - just going the extra mile! - would indeed transform your guide into an extremely instructive tool!
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#2 |
Admiral
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Any other mirrors out there?? I cant access Rapidshare
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![]() "I like subcommanders...they dont have time for bull****!" Proud member of the Subsim army of zombies Becks website |
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#3 | |
Pacific Aces Dev Team
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The 12 O' clock point its the upper extreme of the dial. If it were a clock and not a TDC "own ship" dial, it would be the exact spot where the 12 is. Note that this tutorial was done with version 1.1 of the game and as such the mark later added by the Devs was not in the screenshot. Now that spot is marked clearly with the transparent triangles with marker added ![]() BTW I'm thinking about re-editing the manual but with the ship length measuring method, which is about the easiest. It was a method created for simplified targeting for starters, so I think it should really add the easiest method of speed measuring. Also, I have created a simplified wiz wheel (Not the one I posted in the IS-WAS thread, which is a reproduction of the real MK3 US Navy thing) that allows you to compare standard and observed aspect ratio and have as output directly the AOB ![]()
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One day I will return to sea ... |
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#4 |
Watch
![]() Join Date: Apr 2005
Posts: 23
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Many thanks for your efforts Hitman, they are greatly appreciated
![]() Can you keep us posted when you amend the tutorial?
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#5 |
Bilge Rat
![]() Join Date: May 2007
Posts: 1
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#6 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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