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Old 05-02-07, 07:26 AM   #1
PopManiac
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Many thanks for this extremely useful dosument, it helped enmesh me back to a game / genre I had abandoned for two years now.

Of course, back then it was a real simulation, SH3, not this bugfest that euphemistically is called a 'final version' of the game. I believe that the designers of SH4 became quite envious of FPS and wanted to create a hybrid :p, hence the total absence of all the useful TDC tools present in SH3.

However, given the dearth of map and plotting tools and the absence of the chronometer, your document is indeed very helpful.

One very friendly criticism though, and forget my venom here as it is targeted towards Ubisoft (and other irresponsible game designers around the world ):

Indeed, the two sections on Range and AOB are very easy and informative.

What your document lacks, however, is a clear and concise explanation of speed estimation. E.g., when you mention the 12 o' clock point of the PK and its relation to the scope, which bearing in the 12 o' clock pt do you refer to?

Then, you mention subtracting or adding to the AOB by moving the scope but yet you indicate that the scope is already locked, don't you?

Again, a couple of screen shots - just going the extra mile! - would indeed transform your guide into an extremely instructive tool!
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Old 05-02-07, 09:04 AM   #2
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Any other mirrors out there?? I cant access Rapidshare
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Old 05-02-07, 10:09 AM   #3
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Quote:
What your document lacks, however, is a clear and concise explanation of speed estimation. E.g., when you mention the 12 o' clock point of the PK and its relation to the scope, which bearing in the 12 o' clock pt do you refer to?

Then, you mention subtracting or adding to the AOB by moving the scope but yet you indicate that the scope is already locked, don't you?

Again, a couple of screen shots - just going the extra mile! - would indeed transform your guide into an extremely instructive tool!
Yeah it is easier to understand it than to explain it to someone who yet doesn't understand it, I'm afraid :p but I passed on the screenshots for a practical reason: This part would require a video (movement) to be easily understandable, screenshots probably would still give not the exact clue.

The 12 O' clock point its the upper extreme of the dial. If it were a clock and not a TDC "own ship" dial, it would be the exact spot where the 12 is. Note that this tutorial was done with version 1.1 of the game and as such the mark later added by the Devs was not in the screenshot. Now that spot is marked clearly with the transparent triangles with marker added

BTW I'm thinking about re-editing the manual but with the ship length measuring method, which is about the easiest. It was a method created for simplified targeting for starters, so I think it should really add the easiest method of speed measuring. Also, I have created a simplified wiz wheel (Not the one I posted in the IS-WAS thread, which is a reproduction of the real MK3 US Navy thing) that allows you to compare standard and observed aspect ratio and have as output directly the AOB , and I should add the template to the tutorial as appendex.
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Old 05-03-07, 06:16 AM   #4
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Many thanks for your efforts Hitman, they are greatly appreciated

Can you keep us posted when you amend the tutorial?
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Old 05-03-07, 03:36 PM   #5
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In our example, we see aprox 13.25 marks to the bow (26.5 marks total length of the ship)


Please tell me where or how you see 13.25 marks
I see aprox 14.25 all the time.
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Old 05-03-07, 03:52 PM   #6
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Quote:
Please tell me where or how you see 13.25 marks
I see aprox 14.25 all the time.
The first long mark is in fact the fourth! The three smaller marks that would come before it are not drawn in the scope, probably to prevent interfering with the view, so the large mark you see first is in fact located at the place of the fourth mark (Each one is supposed to be 0.25 grad, so the large marks are 1 full grad 4x0.25=1). You must count the marks starting by the long one and that being already fourth. Admitingly, it is a bit confusing for someone not previously familiar with US scopes, you have a godo point and your excellent feedback will serve as basis for correcting the tutorial on that point. Thanks
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