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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Apr 2005
Location: Michigan, USA
Posts: 119
Downloads: 33
Uploads: 0
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I avoid small task forces and fishing boats, but engage all other targets of opportunity as they present themselves. If I don't make it to the patrol zone, but still sink my fair share of tonnage I consider that job well done.
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Ive read here that not completing missions can lead to carrier path issues.
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#3 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,856
Downloads: 344
Uploads: 0
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The contact factor may depend on the difficulty. I started a new campaign from Pearl on "very hard" and did not see a ship or map contact close enough to intercept until I got to my patrol area next to Honshu.
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#4 | |
Lucky Jack
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At any rate, I go after anything that floats. If I run out of torps and return to base for a refit, you get the same area to patrol again. I went to Celebes Sea three times and the same spot also. Third time, I sunk plenty of warships and in the meantime a message came across that Fremantle was my new port of call. I motored on down for a reload and was offered up a new sub. Now I'm in PH starting my fourth patrol in the USS Drum.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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A brief follow up on this "tour"....
After reaching my assigned patrol area and spending the required amount of time there, submerging at dawn surfacing at dusk (rumors were spreading that the captain was becoming a vampire but thats another story). We came accross a grand total of nothing. We then got the mission complete. I was supprised when we recieved no further orders so we headed back to Brisbane which is where we launched from. We ran surfaced alot in order to make good time but were constantly harrased by air patrols. We did stumble into one of the biggest convoys I have seen. We attempted to set up an intercept course to make good use of our few remaining torpedoes and sure enough got picked up by one of DD's. Must have been one of those "eliete" fellows. To make a long story short we evaded worked around (for some reason the convoy stopped) got off our 4 shots and sank two merchants, and slipped away. Later surfaced and phoned it in. Later on our trip "home" we ran accross another large convoy but being un armed we worked into a position away from the dd's surfaced and called it in. "Good find come on home" Pac wrote us back (while we were at 150 feet :hmm: ). So we continued back to Brisbane with A few close calls from air attacks but we eventually stopped at a tender for fuel. We left the tender and sailed to Brisbane. Upon arriving at Brisbane we were supprised to find out we were denied docking privilages and could only refit. Well... I delved into the "guts" of the savegame files to find out just where my home port is ![]() ![]() ![]() Okay out of charecter now... from what I gather the simulation "knew" I was out of ordinance and did not issue new orders untill I had some firepower back on board. We had probably received the new orders after the first refit however it went un noticed amongst all the contact spam. We will see if our luck continues.. |
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#6 |
Helmsman
![]() Join Date: Apr 2007
Posts: 103
Downloads: 0
Uploads: 0
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I've found the same thing happen. In my latest patrol I forced myself to ignore 2 convoys that practically intersected my planned path. I got into my area and proceeded to have my most successful run so far (107k tons!), due to several 2 ship unguarded convoys, and 2 planned attacks on guarded convoys where I solo-targeted the heaviest of the groups (both blew up on single torpedo's even though I launched 3 at each, I need to find out whether these are glitched as they were from the merchant mod pack, can't remember the name but they looked like cruise ships and weighed in at slightly over 10k tons?)
Anyways, after that crazy action I had to wait another day, was given mission completed, and then radio'd home but got no new orders (I still had 2 torps and a handful of deck gun rounds). I guess that was too little for additional orders, so next time I'm playing I have to make the long trek home. I might detour east to midway for a refit and see if I get additional orders..... |
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#7 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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I find it interesting to be rewarded for sending a contact report. I always figured it was probably not modeled, but merely something inserted for immersion.
Slight change of subject...I have been doing a lot of experimentation, and as a result have been saving quite a bit. One thing I have read, and can now confirm, is that convoys (could be more than just convoys ) seem to be looped. As an example, I was on a patrol intercepting a convoy and took out the leading escort first, before attacking the merchants. Well. . . After sinking, and not being satisfied with my performance sinking merchants, I tried again, and following another sinking of the lead escort, saved the game. Upon reloading, the convoy is nowhere in sight, but shows up again in about 10 minutes. As a note, I have map updates on, and upon loading I saw there are now two convoys displayed on the navigation screen and the old convoy was a still on the map, but when I looked through the scope, there were no contacts visible, and the convoy shown on the map shortly thereafter faded from view. I have seen this repeatedly. There seems to be a looping process going on like shooting ducks in a gallery at your local fair, that simply go in a circle. Another note of interest. . . Upon reloading one of these saves, whereby the convoy disappeared and I waited for the second one to come around, there was another lead escort. . . I again sunk him but noticed there was no credit for the second sinking. It's as if came back to life in the second loop. Hmmmmm? BTW, I tend to reserve my ammo until completion of the major goal. I figure there is always plenty of action left for the way home. Last edited by Soundman; 05-02-07 at 07:59 PM. |
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#8 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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Well after cruising around the pacific on a crazy tour we finally docked in western Austrialla and got retired.
Curiously enough I got repremanded for a lackluster carrier yet they erected a statue in my honer ![]() Evidently my alter ego went on to become a successful capitilist ! ![]() Oh well gives me time to apply new mods and start another carrer. I picked up where Captian Halsey left off in 1944 in Brisbane. All the sillyness aside. I had a ton of fun finishing that tour and its a great game ! ![]() |
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