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Old 04-30-07, 03:56 AM   #10
Anvart
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Join Date: Jan 2006
Location: Russia ®
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Quote:
Originally Posted by NonWonderDog


3000 Yard Bearing Tool:
http://files.filefront.com/Bearing_T.../fileinfo.html

3000 Meter Bearing Tool:
http://files.filefront.com/Bearing_T.../fileinfo.html

In the same vein as CaptainCox's work, I've converted Pato's 3000 meter submarine bearing tool for use with SH4. The 3000 yard version is particularly handy; you no longer have to convert from yards to nautical miles to plot close-range targets on the map. I've also made one small change in maps.cfg (from SymbolZoom=10 to SymbolZoom=20), so these will start to show up at one zoom level higher than in the screenshot.

I can say with certainty that these display with perfect scaling on my computer, with a Nvidia 6600GT running SH4 at 1024x768. Your mileage may vary, but these are scaled to the standard 2 meters per pixel size that the ingame maps obstensibly use.

The only caveat is that you must have a video card capable of processing 4096x4096 DDS textures in order to use the mod. If you can run SH4 at all, you most likely meet this requirement. Geforce FX cards and their ATI equivalents may have issues.

All credit for the images goes to Pato, wherever he is nowadays. I only fixed the scale and rotation (they were off by ~0.5 degree) and converted them for SH4 use. Pato's site isn't up anymore, but the original SH3 mod can still be found here:
http://web.archive.org/web/200602102...verlay_3.0.zip
Pato's, CapCox's 3000 BT work badly with ATI (scale, sharpness) ...
You have the same problems.???
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