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#166 |
Machinist's Mate
![]() Join Date: Feb 2007
Posts: 128
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Actualy, a lot of ship in GWX are still going down with just one torpedo but it s taking a long time. Often more than an hour and sometime you don t get credit for the kill. It looks like there is a lot of factor to decide if you get credit or not such as where you are when the ship went down, the weather, etc...
It looks like the harder the weather is, the more often you don t get credit. Maybe it s because the weather is adding damage to your own and then the weather is credited for the kill. I dunno :hmm: |
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#167 |
Chief of the Boat
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Ships in GWX no longer sink only based on damage, but also flooding. To obtain credit you need to stay within approximate area of the vessel.
Bad weather is treated by the game engine as damage. ![]() |
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#168 |
Swabbie
![]() Join Date: Apr 2007
Posts: 13
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Well most cargos go down after one fish. I'm an impatient man so if the ship doesn't go down after five minutes I just hit it again in a different spot...
I wonder, what would happen if I turn on the "realistic sinking time" option in difficulties with GWX installed? Will ships all never sink until WWII is over? They should adjust the formula to accomadate for impatient players... Not that I'm ungrateful for GWX, it's 99.999% perfect as is... I just... have ADD... |
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#169 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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ah ok.... good to know.
![]() does ramming a ship results damage to the ship or just to your sub ?
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#170 | |
GWX Project Director
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#171 | ||
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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#172 | |||
Swabbie
![]() Join Date: Apr 2007
Posts: 13
Downloads: 0
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*shifty eyes* ![]() ![]() |
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#173 |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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happent to me to ![]()
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#174 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
Uploads: 0
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played GWX for 2 campaigns and it is enough for me, I went back to the vanilla version of SH3 plus some eye candy mods. I liked the challenging AI DD ability, but I didn't like some few particulars: why some bullets from gun's planes reduced my hull at 76% very easily, and why my guns are so weak agaisnt enemy boats and merchants? Also the vanilla version of the ocean has a better appearance on my monitor. Playing the vanilla SH3 I'm missing the escorted merchants.
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#175 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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i always liked to blast them to smitherines with the deck gun... but there is a mod (a bit cheating) called UBERBOOT wich can destroy enemy ships in 10 seconds. and if you hit a destroyer in his side he is dead imediatly... i played with uberboot 1 mission and look what my kill's were ![]() ![]() ![]() the only bad thing is... it doesnt work with SH3commander ![]()
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#176 |
Soundman
![]() Join Date: Jun 2005
Location: Pisa, Italy
Posts: 142
Downloads: 27
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uberboot could be good, but it is too "uber" for my taste, I wish my boat a bit stronger and not almost sink for some bullets hits.
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#177 | |
GWX Project Director
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U-boats could take very little in the way of direct-fire projectile damage. You will find no "Tiger Tank U-boats" in GWX. Gentlemen lets stay on topic please. |
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#178 | |
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
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got killed in the 2cond mission with uberboot... sank 10 ships and got destroyed by a elco torpedo boat (who fired 2 torpedo's)
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#179 | ||
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
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#180 | |||
Ocean Warrior
![]() Join Date: Apr 2007
Location: in my sub
Posts: 2,741
Downloads: 47
Uploads: 0
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![]() there is a mod wich allows torpedo boats to fire torpedo's i just forgot the name... il take a look at my mods and il tell you when i found it
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