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#1 |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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I have seen this without saves.
And if you happen to catch it happening, and save tha game before you die - zero damage to hull. Bulkheads are the problem. I know the game refers to bulkhead damage as hull damage, but this is misleading, the numbers are NOT the same - there is one hull, or boat, and several bulkheads, all with their own HP and damage. Clearly seen in saves. Busted bulkeads lead to flooding and issues holding depth. Hull failure simply results in everything failing and losing your diesel fuel. When that happens its over, spinny screen incoming. There are no flooding or depth keeping issues associated with hull damage. |
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#2 | |
Lucky Jack
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Todays repairs went just fine. Bad bulkhead damage, almost to the top in ugly dark red. Prop, stern torps damaged. I fixed the bulkhead. Crew said hull repaired yadda yadda. So I decided to test my luck and went to 200 feet. No problem, she held. I do not know if keeping the crew on battle stations helps the cause for repairs. I did and it seems to work. It seems the answers to the damage are looking at us right in the face but we are not seeing it. I have studied the screen and moved men around. Got to be an answer.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road Last edited by AVGWarhawk; 04-28-07 at 04:03 PM. |
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#3 |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
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Hover your mouse pointer over the Damage Control Crew text label to the left of the crew boxes. A pop up will show hull integrity.
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#4 | |
Officer
![]() Join Date: Mar 2007
Location: UK
Posts: 246
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#5 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#6 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Has anyone started a wicki yet ? |
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#7 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
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http://www.subsim.com/radioroom/show...85&postcount=8 Sorry, i kinda wish it was. |
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#8 | ||
Lucky Jack
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I posted in the other thread started on this mystery pop up number. Is this number for total sub damage?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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I have the game strongly tweaked, may be i had ruined some thing... |
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#10 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
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#11 |
Bosun
![]() Join Date: Jan 2007
Posts: 61
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I've also noticed before while at dock I've gotten announcements saying, "passing thermal layer, passing thermal layer" .. lol, and all without my engines even running. Oh well, some of the bugs are at least funny.
SnowCajun |
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#12 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Well i reach to tweak many things. Hull hitpoints, bulkhead hitpoints, individual compartements hitpoints, flooding start, reapir speed.
But there is a law, when your bulhead take damage, your crush depth is reduced, itrise up some meters, simulating a stressed hull. In my last test mission, using a Salmon with an adjusted crush depth of 114 meters, i take damage on bulkhead, red bar was not full, it was under the 50%. I evade the 2 Akizuki, go far away, and reapir all reparable items. Then i sail on surface many hour to permit any hidden bulkhead maintenaince. Attempt to dive to peri depth, all OK. I sail 12 hours at peri depth, go to surface. I was detected by another 2 anoying Akizuki. i performed a crash dive.... 40m, all OK, they attacked me, take some more damage, then i go to 50m, all OK, then i go under the thermal layer.... 60m, all OK. And evade them. Sail on surface many hours, about 12 hours. All reparable damage reapired. then dive to 60m, sail there many hours at 2knots, all OK. then go to 70m... sail at that depth many hours, all OK. then go to 80m, my crush depth is 114m..... after few minutes.... domino effect, spining camera and sub sinks.... A small damage in my bulkhead reduce my crush depth in 34 meters.... about 30%. There is a realtionship between the bulkhead damage and the crush depth reduction in some place but cant found it... :hmm: May be hardcoded ? The only way i can see up to ate, is to make the bulkhead more strong, and the depth charges powerless.... to reduce the probability of the domino effect, and reseve it for when you take really severe damage only. Really, we need some kind of advice, in example the bulkhead item box, become yellow, orange or red indicating some kind of level of stress in the hull. In real life, a crew sure will say you ... "captain, we have the ribs reinforced with woods, dont dive beyond peri depth...!!!" Still researching...., ![]() |
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#13 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
Posts: 568
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Thanks Redwine. This clarifies a bit for me.
I was thinking about the USSUBPARTS files... Could the bulkhead damage settings be located there? Haven't been looking yet.
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#14 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
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Your Bulkhead become strong, i twaeked the depth charges too making them more weak, i rise up the floooding point, tweaked many more things as repair coheficient, maintenance coheficient, i rise sub hull hitpoints, each individual compartement hit points...., you make the sub strong to be damaged, but when it takes damage...., the domino effect happens even when your bulkhead had taked NO DAMAGE. If you take some considerable damage, and you dive in example under the thermal layer with a salmon, you are done.... :hmm: Hull seems to be stressed by damage, it may be real, but in game is too anoying, you have no advertence of any kind. Plus the damage must be taken more slowly, i make slow my crash speeds, but no way... after take damage, if you dive too much... a domino effect happens, disregarding if you rise your sub inmediatelly when sudden damage start to appears.... It is really anoying and the baddest poit in this game. |
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#15 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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What you describe sounds like true hull damage - stable performance until collapse. Usually, bulkhead damage, even if "hangover", will exibit flooding, damage spreading to all components in compartment, damage spreading to adjacent compartments, problems keeping depth, etc. (leading up to hull collapse) |
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