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Old 04-28-07, 02:32 PM   #23
Jungman
Samurai Navy
 
Join Date: Apr 2005
Location: Iowa, USA
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Quote:
Originally Posted by Beery
Very interested in where this thread is going.

One thing to be aware of is that the game models some duds in a rather weird way: some torpedoes will impact a ship and they'll appear to explode, but they have no effect on the enemy ship at all. You can only see the non-effect of these torpedoes if you have the full 3D damage graphics checked in the graphics options - they leave no hole in the ship's hull.

Because of the above many players are complaining of torpedoes that explode but do no damage. I think these were intended to be 'contact duds' but the devs forgot to remove the explosion graphics and the sound.
I have seen those and you are correct. They are actually coming from the Magnetic Dud Explosion range. It is set for only 1.5 meters stock. So they explode but with no explosive range to do any damage. They simulate Magnetic Exploder duds on the hull according to the sim file. If they did not hit the hull, they would have exploded like a premature explosion anyway, except these actually hit the hull first before PE.

The game seems to default back to Magnetic via a buggy switch as above posts.
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