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Old 04-27-07, 06:57 AM   #1
CaptainCox
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Cheers man, will try it out directly after work
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Old 04-27-07, 08:01 AM   #2
peewee
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It seems that this mod clashes with the 'smaller sun & moon mod' has anyone tried running both mods at the same time?
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Old 04-27-07, 08:09 AM   #3
U-Bones
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Quote:
Originally Posted by peewee
It seems that this mod clashes with the 'smaller sun & moon mod' has anyone tried running both mods at the same time?
They both modify the scene.dat file, so no. You can load both, but both will not be in effect, and depending on load order can mess with other settings as well.
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Old 04-27-07, 08:18 AM   #4
U-Bones
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Quick feedback.

By the time I got my binoculars on a newly sighted DD, he was flank turning into a beeline towards me. This may need adjusting for good play, but I was loading this on top of FTT like sensor settings and this combo will need some sanity checking.

My opinion visually is that it is too sharp at distance. I think something in the middle between this and stock would be pretty nice. I do like the fact that i -could- use the binoculars at range...
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Old 04-27-07, 03:52 PM   #5
Probex
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FFT cranked up visual fog factor to 0.5 from stock 1. This means that you can visually detect the enemies at 14km or more! However, with the umodded game range limitations you (yourself, live person) can only see them when they are around 8km away.
(This is for YOUR sub though, not for the enemies)

9km mod, gives you an extra 1km (actually a bit more because of stock fog gradation).


For the enemies, FFT increased (in sim.cfg)

[Visual]
Light factor=1.75 from 1
Enemy surface factor=150 from 400
Enemy speed factor=9 from 15 knots

This may mean:
a) Perhaps enemies can see you better in poorer lighting conditions
b) Enemy distance is not as much of a factor in detecting you visually
c) Enemy ship's speed plays less of a role in their visual spotting.



So basically, you would have been detected by the Destroyer anyway with FFT, but perhaps you would not have been able to see him turn towards you until he was a bit closer steaming at full speed, without the 9km mod.

I have altered Sensors.cfg in order to decrease your crew's ability to see inside the fog.
FFT has it at 0.5, I put it to 0.95 (to match the new extra visibility), and the stock was at 1.



For testing, create a local Lan game and load the LAST of the coop missions (Convoy in Surigao Strait). Weather is clear. You will start seeing merchant ships coming into view out of the fog at 9km (almost immediately after being rendered by the game engine).
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Last edited by Probex; 04-27-07 at 04:40 PM.
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Old 04-27-07, 04:02 PM   #6
U-Bones
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Quote:
Originally Posted by Probex
FFT cranked up visual fog factor to 0.5 from stock 1. This means that you can visually detect the enemies at 14km or more! However, with the umodded game range limitations you (yourself, live person) can only see them when they are around 8km away.
(This is for YOUR sub though, not for the enemies)

9km mod, gives you an extra 1km (actually a bit more because of stock fog gradation).


For the enemies, FFT increased (in sim.cfg)

[Visual]
Light factor=1.75 from 1
Enemy surface factor=150 from 400
Enemy speed factor=9 from 15 knots

This may mean:
a) Perhaps enemies can see you better in poorer lighting consditions
b) Enemy distance is not as much of a factor in detecting you visually
c) Enemy ship's speed plays less of a role in their visual spotting.



So basically, you would have been detected by the Destroyer anyway with FFT, but perhaps you would not have been able to see him turn towards you until he was a bit closer steaming at full speed, without the 9km mod.

I have altered Sensors.cfg in order to decrease your crew's ability to see inside the fog.
FFT has it at 0.5, I put it to 0.95 (to match the new extra visibility), and the stock was at 1.



For testing, create a local Lan game and load the LAST of the coop missions (Convoy in Surigao Strait). Weather is clear. You will start seeing merchant ships coming into view out of the fog at 9km (almost immediately after being rendered by the game engine).
Ok good point, a lot of what I thought was local detection was probably long range and I missed the course change.

I -do- like being able to see what my crew sees instead of taking their word for it I will play with this clean tonight.
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Old 04-27-07, 08:51 PM   #7
panthercules
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I'm playing my first career patrol with RFB, and I have already noticed a couple of situations (mostly at night I think) where my crew are seeing ships that I cannot see myself, so this sounds like it would be worth a try. Just a question or 2 - (1) I think RFB modified this same file, so I guess I'd need to know exactly what changes need to be made to the file for this mod?; and (2) is this something that I could safely activate mid-patrol or will I need to wait till I get back to port to do this?

Thanks for taking a whack at this - I always used the 16km mods for SH3 and I was hoping we'd get something similar for SH4 pretty soon - this sounds like a good start anyway
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Old 05-11-07, 07:36 PM   #8
Julius Caesar
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Quote:
Originally Posted by Probex

For the enemies, FFT increased (in sim.cfg)

[Visual]
Light factor=1.75 from 1
Enemy surface factor=150 from 400
Enemy speed factor=9 from 15 knots

This may mean:
a) Perhaps enemies can see you better in poorer lighting conditions
b) Enemy distance is not as much of a factor in detecting you visually
c) Enemy ship's speed plays less of a role in their visual spotting.

After days of testing and tweaking sim.cfg, I am 100% sure that "Enemy speed factor" sets how YOUR speed affects enemy visual detection.

One quick example:
Light factor=2.25
Enemy surface factor=35
Enemy speed factor=8
With these settings, If I am doing 0kts and showing my side to enemy, my crew will spot enemy at cca. 8km and enemy will spot me at cca. 5.5 km and open fire.
With these settings, If I am doing 20kts and showing my side to enemy, my crew will spot enemy at cca. 8km and enemy will spot me at cca. 8km and open fire.

Light factor=2.25
Enemy surface factor=35
Enemy speed factor=20
With these settings, If I am doing 0kts and showing my side to enemy, my crew will spot enemy at cca. 8km and enemy will spot me at cca. 5.5 km and open fire.
With these settings, If I am doing 20kts and showing my side to enemy, my crew will spot enemy at cca. 8km and enemy will spot me at cca. 6.5km and open fire.
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Old 05-11-07, 08:50 PM   #9
Jace11
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Ohh I can see far... too far... further than japanese radar can see... with my mark one eyeball.

Thanks TB and Obs

24k is too far for me, I reckon ZMax of 1500 is right for me. Just gotta adjust sensors now..
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