SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-25-07, 05:31 AM   #38
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
Downloads: 15
Uploads: 0


Default

Quote:
Originally Posted by Woof1701
Quote:
Alternatively, you can replace VIIc41 in the campaign files with VIIA.
Manually? Or can I simply use the replace function of a text editior?
Anyway it's too much work and not JSGME compatible without replacing the whole campaign files. As soon as GWX brings out a patch I can start from scratch. I guess I keep my hands off the campaign files before I mess something up.
If I was introducing VIIA into GWX, I would definitely went for replacing
the subs in campaign because it is very easy and would take a few secs.
Would just open a campaign file in the text editor and use the Replace function to replace

Class=SSTypeVIIc/41 (at least that's the name I gave to the surfaced AI-boat, do not know it was kept in GWX)

with

Class=SSTypeVIIA

and save. That's it


Quote:
Originally Posted by Woof1701
There's one other thing that came to mind: the GWX wolfpacks run on the surface, your's run at periscope depth. Will your wolfpack uboats also run on the surface when I simply substitute them?
No, U-boats from my wolfpack mod will run submerged.
__________________
Serg's SH4 and SH3 pages
sergbuto is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.